Tagged 'primitive'

Fast Housing

6 votes

Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, renderable, can be converted to mesh etc ...

Golden Guides

15 votes

Creates three different guides based on the Golden Ratio 1.618, Golden
Ruler, Golden Rectangle, and Golden Spiral. The script also has tools
for quickly scaling objects based on the Golden Ratio. The Golden Ratio
is found in nature and is used in Art, Music, Architecture, etc...

For more infomation on the Golden Ratio

Interfave Screen Shot. -->  http://www.polyleaf.com/GoldenGuides3dsMaxScriptMattRapelje.jpg

Update 1.1 added Undo, fixed some typos.

Quad Primitives

4 votes

A small script to generate a quad cylinder and quad sphere...

 

Helix with Bezier Handles

16 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

Oblong and Oblong Void Primitives

2 votes

Oblong and Oblong Void is a pack of two primitives for 3DS Max.
Change parameters in real time. Map coordinates. Separated materials ID.

Simple Catenary

13 votes

Simple multi-point spline approximating the shape of the catenary curve (the shape formed by a hanging rope). Allows for driving the point positions by scene objects, controlling the slack by absolute sag amount or relative to the length of the line between points, randomization of the slack and other options:

Simple Catenary

Knob

49 votes

Knob is a scripted geometry primitive (simpleObject plugin) with predefined low-res topology
optimized for smoothing via TurboSmooth or MeshSmooth modifiers.

Knob

Random Mesh standard object

3 votes


Rectangle by Edge

20 votes

Spline primitive that creates a rectangle based on the direction of clicked point:

Rotated Rectangle

See also NGon by Edge.

Pulley Belt

10 votes

Technically you can probably call it a rounded isosceles trapezoid but it will be more useful as a base for path of bicycle chains or pulley belts. When both radii are the same and spline set to renderable, it could also be used as a simple chain link.

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