Tagged 'Scripts Wanted'

CryEngine MTL to VRay Material

Looking for a script that will convert a CryEngine MTL into a Vray Material (VrayMtl or VrayBlend).

The 3ds Max CryEngine Plugin is less then optimal as it just imports the maps (the normal is put in incorrectly) and doesn't carry other values (specular, gloss, ect) over. Additionally in blend materials it only adds the primary layer and not rest of the blend materials that give the materials more detail. It also cannot handle wda style textures. Also doesn't handle detail maps and diffuse coloring correctly.

CryEngine Prefab XML Importer

Looking for XML importer for CryEngine Prefabs with the following importation options:

objects/placeable objects-> import as helper/dummy while preserving position/rotation/size.

lights-> import as standard light and instance all lights with the same name.

Prefab with in THE Prefab->place as a helper/dummy or be able find the other Prefab XML and import that data.

FX/other unknown entities-> import as a helper dummy.

Some oddities with CryEngine PreFab coordinates and hierarchies is that child object coordinates are in relation to the parent and not the world.

script controller

hi there

could somebody write me a script that doesn't allow me to move an object below 0.0 in Z when I move it in viewports? (world cordinates)

I think this is the kind of script to place in the Z Position track from the motion panel, isn't it?

thanks a lot!

request for script to create layer from object name.

hi,

would love to have a script to create a layer from object name.
would be usefull for scenes linked to 3dsmax from revit.

snap to helper point

I am looking for, a script to snap, to point helpers.
3ds max 2016 x64

object name to clipboard

hi friend
i am seeking object name to clipboard
i am beginner in script

pls good help me

Change Point Size on Imported CAD files

Hi All,

I run into this problem quite frequently where I import a CAD file and the point sizes are huge compared to the rest of the scene. What that usually means it that I have to manually pick (somtimes hundreds) of points and resize them because there is no multiple resizing that I know of.

Is there a way to do this through scripting? I had seen one method that seemed to scale the points down, but the actual size in the slot did not change. so, it would be nice to change the actual size of selected points from say, 20m to 1m or less.

Any suggestions?

[Suggestion] Would it be possible to make a script that rewires to "Animation Layer" output track?

I am trying an auto-rigger script, and the rig is great and all, but it's custom attributes break as soon as I use animation layers. This happens because the wiring setup changes, due to the creation of animation layers. These problems are fixed if I manually re-wire all the parameters to their corresponding layer's output tracks. Unfortunately, there are dozens, possibly more than a hundred of these parameters, and even just tracking down the most necessary ones through the rig's "hidden nodes" is a huge amount of work.

Move selected group to 0,0,0

Everybody hellow!Pleaze,help, how can i select a group of objects?
1. I select objects
2. Push MAKE GROUP from SELECTION
3. Need a command to select this group or any other group to do SELECTION.POS=[0,0,0]

s = selection
s.pos=[0,0,0]

But it work for each object in a group.

How can i do it for whole GROUP, no for each obj in group?
Thanx for advance)

make the angle between two segments of a spline 90 degrees

Hello,

I am looking for a script to do the following, when we select a vertex of a spline, to convert the angle between them to 90 degrees.

would appreciate the help.

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