Tagged 'Scripts Wanted'

Autosmooth Range

Hi,

Not sure how useful this will be for everyone else, but I've been trying to find a script that will make use of the autosmooth function but will limit it to a range of smoothing groups (normally the closest available group to number 1)

- For example, if I make a selection and use this script, it will autosmooth using groups 25-32 (or 17-20 for that matter).

I do this manually to make material ID selection quicker when I know certain polygons will need to be mapped to a particular ID. Anything in that range gets a particular ID.

Average Out Edge Lengths in Selection

What i would like is to be able to select edges that are in a line (Loop type selection). Then run a script that averages out the lengths so that in the end all of the selected edges are exactly the same length as each other.

I would also like to do this in a Ring selection.

Average roation

I'm looking for a solution on the best way to find the average rotation for a selection of objects. Does anyone have any ideas for this one?

Average vertices in z axis

I have multiple vertices to move at a certain height on the Z axis, and I'm looking for a fast way

http://s16.postimg.org/env48kb45/00000000.jpg

thankyou very much

Axis Rotation Tool

I'm looking for some one that could create a simple rotation tool it shouldn't be to hard to do, It needs to do more than just rotate a model it would be nice to have 3 options so you can rotate a model 90 degrees so you have X,Y or Z as a up Axis after finishing the model, It would need to rotate any pivot points, bones, and also the transform matrix if any ones up for it thanks.

backface occluded toggle

I'm looking for the script that toggle between backface and occluded modes, to switch between them by on hotkey.

on first press:

$.ignoreBackfacing = on
$.ignoreOccluded = off

on second press:

$.ignoreBackfacing = off
$.ignoreOccluded = on

Can't handle it by myself

bake animation

a new script allows to us bake animation from animated deformed poly object to the selected edge from itself and script crate a line and bakes animation to vert.

Bake light to mesh

Hi there.
as a game developer, one of the most demanded things is the optimization,
and two of the heaviest things are lighting and texture memory.
so one solution has come to my mind, to bake the light not into a texture but into a mesh.

if I were to use unity and c# for that I would cast a couple of rays around from the light origin and put vertices where they hit something then connect them and make my mesh, after that we can use a gradient texture to simulate lighting but the issue is that I don't know how to write the same thing in 3ds Max scripting language.

bake sandblaster particles

is there any script to bake
sandblaster particles animation in max 8 to keyframes

Baking animation

Hello.

Sorry if this has been asked before. Someone directed me here from experts-exchange.com and I tried to find a script for my needs but couldn't find one.

So. I'm working for this small company that makes game-like virtual environments, but the engine we use, doesn't seem to support things like skinning and morphing really well. Might be the exportters fault too, don't know for sure.

So we need a script that would record the position of each vertex, and keyframe them.

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