Tagged 'Scripts Wanted'

Automatic adding users paths on 3ds max start

Hi everyone, I'll be very grateful if someone could help me with this.

I have a constant folder structure for my 3d projects looking like this:

D:\projects\001\textures\
D:\projects\002\textures\
...

What I need is a script which will go through all sub folders of a given root folder "D:\projects\", find folders named "textures" and add their paths to the max's user paths if there is no such path there already.

Automatic Assign Materials to Objects from Library

Hello guys,
maybe a script like that exists already, maybe I'm just searching with the wrong keywords...

Anyway, I'll try to explain what I need to do and maybe you can suggest me the fastest procedure or script!!! (sorry for my bad English grammar, I'm from Italy...)

Basically I've a rigged model of a robot with MANY sub-objects. That model has been animated in Maya and when returning to Max for final render it looses many materials properties, so I need to re-assign materials to each of the hundreds components.

automatic crossinsert

automatic creation of new verticles on intersecting splines within selected threshold

Automatic incremental numbers assigned in Backburner

I'd like to have backburner assign a incremental numbers to my renders when using backburner.
And if I so choose type a origional name for closer identification. But when doing testrenders I just find it to be one extra task that has to be done.

I don't know scripting so I'm hoping that someone feels the way I do and want's to write one :)

-cheers

automatic sub-material naming

is there any way to script this action - to name sub-material according to material name and vice versa

Automatic UV Packing

I am currently in the process of building a fairly large virtual environment, which involves 500+ buildings that have to be texture mapped and rendered.

This involves adding UV unwraps to all 500 buildings, and packing the UV's properly. I am using the Pack UV's tool in MAX (it's not prefect, but quicker than doing it by hand, and time is a factor). I still have to do each one manually though, which takes a lot of time.

What I really would like to find, is a script that automatically runs the Pack UV's tool for all selected objects, with a settings preset.

automatically create Material with layer's name

Hi, I'm looking for a script which automatically create and assign a Material with the name of the layer.

I've looking for this script on this site and on google but never find it.
I found one which creates automatically new material but I'm too bad to update it.
If it already exist i'm sorry for this request. (maybe a link ?)

That's for exporting an FBX to Substance painter with nice material renamed correctly.
Sorry for my poor english... and thank a lot for your support!

automatically relink bitmaps on drag'n'drop file merging

I'm tired a bit to run 'relink bitmaps' every time I merge max files in order to get the missing maps. Is it possible to create some script in Startup folder that'd automatically pick up the map from the folder the merged file was taken?
Thank you.

Automatically save as ''3ds max 2015'' in 3ds max 2017

Is there a script to automatically save as 2015 while working in max 2017? Instead of manually choosing the 2015 version it would be very helpful if the save command in max 2017 is automated to save as 2015 or for that matter for any version one wwishes.

AutoModifier script

Hi people,
I'am developing peeling effect for some free project and I need a script for assign modifier process automation. I'm planing to do a tutorial so I guarantee that script will be very popular ;)

We need UI to make it more attractive.
Steps to do:

UI:
select object list
select reference object
select Material ID

Function:
clear all modifiers from object list
copy all modifiers from ref object. if animated include animation (not objects animation)

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