Tagged 'Scripts Wanted'

A "Exaggerate" mod or script?

Perhaps I'm drawing a blank here, but I can't think of anything out there available that works like this. What I'm interested in is a script or modifier that works the same as the "exaggerate" free-form brush in the Graphite Tools. What the brush does is make the features of a painted surface more pronounced by moving concave areas inward, and convex out. It's a useful brush for accentuating seams or bumps painted with the push/pull brush, or other techniques. However, I'm looking to accentuate the features of an entire object all at once, in the same manner that this brush does.

A Batch (and I mean batch !) Obj -> Max file converter.

I have a set of directories (about 15) and within each directory there are approximately 15 directories as well.

In each of those sub directories there are several obj files.

I want a script to do a "save as" a same_name.max on each obj file it finds.

I want each obj to remain untouched and I am not looking for any merging etc. Each obj to be imported, then saved as a single max file.

Might need the script to be able to give me the choice which version to save my max files as (i.e. globally, for all max files it finds)

A better, user-friendly curveControl UI object.

I've posted before about my bitter struggles with the terrible curveControl UI object that ships with Max. Maxscript does not give you good access to it, it's very difficult to get it to initialize and remember it's settings from a previous session and if the control is not visible Max doesn't even "see" that the curve exists causing any scene objects relying on the curve for control data to crash, especially when a scene re-opens. In short, it is a piece of junk and Maya offers all kinds of ways to easily use curves to control rigs etc.

A Copitor to temporarily hide/unhide an object without using the scene explorer

If you want to hide an object, it may be difficult later to find it and unhide it if you don't know the name or want to stay on the same location in the viewport.

With copitor you can save an object, delete it, then bring it back. It's slow though to do this just to hide and unhide an object.

It would be nice a Copitor for this purpuse of hiding and unhiding objects.

a good tape tool

Hello
I look for a long time a good tape tool : same as max's but,

- you can copy mesured distance in the window !!!
- or it could copy mesured distance in clipboard
- not so awfull

Thanks !! :-))

a great script idea!!

how about a script that creats real 3D clouds using atmosphiric apparatus?!

i mean vray cant render dremscapes's skies and using a background image sometimes dosent give the realism that someone might be looking for.

and having real 3D clouds might get that little bet of transparent shadows feeling of the clouds and make the shot look verry good.

A option that other softwares have that i like to see in max. Better workflow.

Hi.

I tried cinema 4d for some time and i have to say there many things there that I would like to see in 3ds max.

One of those things is that I like in C4D and other softwares, is that if you have a
selected polygon you dont need to have the mouse over the polygon to
extrude it, you can simply click anywhere on the work area to use the tool.

In max i need to lock the selection to be able to do that.

Thanks in advance.

a problem with "splineselect" modificator

hello guys, I have a question:
there's no any help I could find about that: how to in a "splineselect" modificator I can make a "set" operation for selecting desired knots using a script I'm trying to compose?

A request for model importer.

I really want to port some weapons and not only from a game, called Soldier of Fortune, which is running on edited Q2 engine. I'll credit the person who makes it. So yup, I have almost all data about format: Vertex Compression data and official model exporter for 3Ds Max 3, which could be made in Model importer for 3Ds Max 9. The importer itself would need "Import all Frames" option, since models are vertex animated and I'd like to animate them too when I port them. Here're the Files: http://puu.sh/6Utdt.rar. This archive has sample model and everything I mentioned above.

A script for selecting specific Bone Objects

Hey guys, is there a script or any kind of technique to select the Bones that are displayed on the skin modifier, thanks

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