Tagged 'Scripts Wanted'

Condense Materials (By Texture Name, Not IDs)

I'm getting frustrated with 3dmax. I'm importing a series of 60 models that use the same 5 textures

yet when I attach them all together, for some reason the IDs are continuous and don't condense. instead I have 60 submats in my multi-material.

Overlapping Faces

Hi everyone!
I've imported an architectural model inside 3dsMax from Skethup, and there are a lot of overlapping faces and open edges.. there's a way to fix it not manually?

I tried the "STL checker" modifier, but it's not so useful.

Thank you very much for any help.

Select objects by texture (path)

I have an imported scene with nearly 4000 objects, I run Relink Bitmaps to fix the texture paths, but if I show all textures in viewport, max hangs and crashes due too the hundreds of duplicate textures.
There are literally 100's of objects with the same texture.but different material colours.
Is it possible to select objects via texture ? I've tried all other methods in max and none do what I need,I don't fancy doing this manually.
I found this thread of a similar problem....

http://www.polycount.com/forum/showthread.php?t=60923

vector rendering (of perpective wireframe views)

Hey guys!

I 'm new here so I don't know if it already exists... I have been wondering if there is any plug-in that can produce vector renders (from wireframe messes) in 3ds max just like the vector renderer in Maya.

I once came across the "illustrate!" plugin but it's too expensive to get it

Thanks in advance for any info!

Selected vertex attracts it's nearest neighbor to weld into it.

Hello guys,

I am in need of a script:

Selected vertex attracts it's nearest neighbor to weld into it.

If more than one vertex is selected, each selected vertex should attract to it the nearest neighbor. Only one vertex to be welded to the original vertex.

Would appreciate if anybody could help on this :)

Select objects by Gbuffer (Object id)

Hi there,

I am kinda new to this script thing. So what i need is to select objects by its Gbuffer Channel or Object ids. A small float with insert field where i can type the object id i want and a butten to start selecting. Id did get a start script but i dont know how to pass this.

select ( for i in objects where i.gBufferChannel == ID collect i )

Thx in advance

ralf

convert colorcorrect to color correction

hello all

I have seen a script that does convert/remove the colorcorrect map from any materials. since I have read that there will not be a max 2012 recompile, most of us who uses this plugin will have a problem! :)

...but I do not find the script anymore!!! it was on scriptspot, but now it's gone...

is it hard to write a script to delete all the colorcorrect maps?
ps. I wish I could write scripts!

thanks for your effort.

best regards
themaxxer

Sequences in 3dsmax importing OBJ sequence from MAYA

Hi fellows,

the script bellow (Written by Richard Nelson-Mondo Media) works fine when importing a 3DS sequence to 3dsmax.

Know Anybody how to do the same using OBJ (from Maya) instead of 3DS ?

thanks in advance....

Javier
Design Engineer

follow the script

3dssequence.ms
=========================================================================
function shiftleft obj =

Render Out Render Elements (Vray)

Hi i searched around alot for something like this but cant seem to find anything that can do exactly what i want. i want to be able to render out render elements singularly, often we have to batch render a project and the render elements are not saved, and its a huge mission to go back and rerender the shot to get the reflection render pass out (one that reflects the whole scene colour, as opposed to the reflection render in RenderMask).

kind regards
Sean

The missing snap function

The only snap function that I miss is the ability to snap to intersections that at least intersects in 2d viewports. Meaning that if I look in the top view and I see 2 lines/edges intersecting in XY but not in Z I should still be able to snap to their intersection.
Here is the forumla for calculating the intersection of 2 lines in 2d.
http://en.wikipedia.org/wiki/Line-line_intersection

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