Tagged 'Scripts Wanted'

3ds max Transfer Attributes - retopology

in maya you can retopology a mesh with transfer attributes. this technique is very useful with triangulated meshes (from marvelous designer) because you can use the model's UV's as a guide where to place. you retopologize the mesh op top of the flattened model. and than you project it on the high res triangulated mesh.
http://www.youtube.com/watch?v=ZMuw0sfMKQs
http://www.youtube.com/watch?v=B7ZwPjCubs0
http://thomasmansencal.com/Sharing/Videos/Match_Topology_Through_UVs.swf
[IMG]http://i.imgur.com/YhPiKHV.jpg[/IMG]

Automatic UV Packing

I am currently in the process of building a fairly large virtual environment, which involves 500+ buildings that have to be texture mapped and rendered.

This involves adding UV unwraps to all 500 buildings, and packing the UV's properly. I am using the Pack UV's tool in MAX (it's not prefect, but quicker than doing it by hand, and time is a factor). I still have to do each one manually though, which takes a lot of time.

What I really would like to find, is a script that automatically runs the Pack UV's tool for all selected objects, with a settings preset.

MadCar animation baker

Something that has become a bit of a pain for me on a recent job is baking the animation generated by the MadCar plugin. Baked wheel rotations ALWAYS have glitches in them that need fixing (I have tried several different baking scripts), and it's annoying to have to bake each object separately.

Remove all Normal Bump Maps

Hi guys,

Looking for a script that will remove all normal bump maps from all materials in a scene (and maybe replace them with a copy of the diffuse?).

Any help appreciated!

Exploded view

not sure if this script or a script that can do this exists but i'm thinking of making an exploded view animation

basically i have thousands of objects in my scene in a small area of a product, i want the whole product to explode (not in a chaotic way)

so every object moves away from the centre of the object as if it is completely disassembled into it's components and i want to animate it

i can't think of a way to do it without key framing every single part and there's way too many

anyone got any suggestions?

Cheers

script to ui installer

hello!
i have so many useful scripts by now, but no way of accesing them instantaneously,
is there an easy way to access my scripts on startup of max through the customize UI section, i know macroscripts can do this, but theres many scripts i have that arent macroscript, i just want to add them to my toolbar?!

any help would be greatly appreciated!

export coordinates to CSV

For a school-project I would like to get the xyz coordinates of all vertices from my Maxscene into an excel-spreadsheet( .csv ) Wich would preferably look something like this:

1410,4580,93
1629,5098,123
1854,5284,70 etc...

Can anybody help me with a maxscript that can do this? Thanks in advance,

Robert-Hein Hooijmans

object name -> edit text box show

if i select object , i would like to be showed object name in editbox
is that possible ?

Scatter tool with collision detection

Does anyone know of a maxscript that will scatter multiple objects across a target object, while using collision detection to keep the instances from intersecting? I'm hoping to use a script like this to randomly place rocks on a terrain, and I can't get away with some of them ending up inside each other.

Thanks-
-Orion

Script to replace autocad block entities with 3dsmax instances

Hi All,
I have been using the Instance Replace script and its working okay but I was hoping to customize it some more.

I create landscape planting plans in Autocad using a library of Autocad block symbols (e.g. tree_1, shrub_1, etc.). I then import these from the dwg into max as 'entities'. Then I merge in the 3d plants models. Then I run the instance replace script (or Clone and Align) to replace, for example, all the imported autocad blocks named "tree_1" with my 3dsmax model instance for the that plant.

Syndicate content