Tagged 'MCG'

Weaver Modifier

5 votes

Modifier creates realtime topology based weaving geometry.

  • Works on tris/quads/n-gones.

Update: Version 2

Framer Modifier

4 votes

3dsMax topology based frame modeling modifier. Procedural tool for frame like structure creating. Useful for creating facades, structures, grids, furniture, patterns and more.

SphereClone

6 votes

HyperClone

10 votes

KIN Selection modifier tools

1 vote

2 modifier, setselection, invert selection, support soft selection, vertex, edge or poly, can animate.

(note: you need to add edit poly modifier before this 2 modifier.)

 

3dsMax MCG Velocity Controllers

1 vote

MCG Velocity animation controllers.

Animate using speed.
Linear Velocity
Angular Velocity

Velocity Float:
. A single float velocity.

Velocity Transform:
. A transform velocity.
. Forward speed and orientation speed.

Update in V1.1
package "MCG_Velocity_Controllers_v1.1.zip" includes :
VelocityFloatController_v1.0.22.mcg (no changes from previous)
VelocityTransformControllerV1-1_v1.1.295.mcg (v1.1 update)

Changes in Velocity Transform Controller

. Added position and orientation offsets
. Added a button to pick a start Node

Scatter modifier

2 votes

Scatter modifier align mesh to each polygon(not triangle) center perpendicular.

Shift Edge

0 votes

-Shift polygon edge arrange
-Invert edge visibility

MCG BifoldPlanes

0 votes

Bifold 'rig' for opening windows, doors procedurally.

Video you see is of BifoldPlanes.

Bifolds_Free:

- does NOT have Circular arrangement.

- does NOT have Alternate Hinges, ie. all are either top, bottom, left or right, instead of top+bottom or left+right combination.

- Effectors will use only pivot, not actual mesh.

To get BifoldPlanes to open up your windows, you'll first have to open up your wallet...

https://gumroad.com/candyshop

 

MCG Mesh Contours

11 votes

What's there to say really...

Installation for Max 2016/17: (2018 can be just drag+drop)

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shapes>Vu.

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