Tagged 'MCG'

MCG Mirror Morph

2 votes

This MCG will mirror the form of your geometry across an axis for creating morph targets. The Form/Shape is mirrored, not the geometry itself or vert IDs as this would render the targets useless. The geometry's form/shape should be symmetrical (pivot centred) but vertex distribution does not have to be symmetrical, as can be seen with model with one eyebrow. Modify your target and the mirrored result is updated live, not like some static, dead end mirror/skinwrap method.

Requirements: Max 2016/17/18


MCG Fit BBox

1 vote

This MCG will auto fit one mesh to the BBox of another. A simple usage would be a toy soldier and the plastic container. Either object could be the 'controller', ie. the toy should be a tiny bit smaller than the container...or the the container should be slightly bigger than the toy.

MCG Shell Be Right

2 votes

If you use Shell on a noisy surface, you'll get self penetrations. Even with Edit Normals, it will not correct it coz Shell uses face normals rather than vertex normals (I think).

This MCG will correct the Shell with a surface that is the same with the underlying geometry, you can do this manually with an Extrude using Group Normals rather than Local Normals. This MCG provides the convenience so you can change the Shell and not having to redo the Extrude.

MCG Clonewolf

6 votes

another cloner ??? This Clonewolf allows both local rotation AND offset rotation to work at the same time !!! It also 'fits' the clones together using bbox instead of you manually fiddling around, it also allows mesh alignment for rotation so you don't have to fiddle with your object's subobj level.

MCG Circle Tangents

1 vote

This MCG creates a circle that is cut off at the tangents to a point


Then can be found under Create>Shapes>Vu

MCG Muscle Node

2 votes

This is a dynamic object that connects the open edges of two objects. You can choose which open edges to connect.

MCG PathConstraintAxis

2 votes

This MCG gets rid of the flipping problem as with the default Path Constraint. It also allows the constraint to be based on an axis of a controlling object.

Supports multi-spline path.



Then controller can be found in Motion Panel>Assign Controller

Ver 1.01: now includes Arc Length (Distance) mode

MCG FaceOff

1 vote

Filter Faces (Tris) based on various categories:

- Normals, World or Local..any combo of the six axes

- Mat IDs...one or more

- Face Area

- Smooth Group (does anyone see the point of doing multiple?)

- Death Star....what more can I say ??? All are topology independent.

ver 1.01: fixed iso verts bug

Donations: paypal.me/vusta

MCG Blower

0 votes

Orig thread here:


Installation: (Max 2016 must have Extension 1/2 + SP3)


Then can be found in Create>Shapes>Vu

Donations: paypal.me/vusta

MCG GeoMeTry

3 votes



Then can be found in Create>Geometry>Vu

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