Tagged 'MCG'

MCG Curl a Spline

8 votes

REQUIREMENTS: Max 2016 + SP3 +EXT1/2, Max 2017 Installation: Scripting, Install Max Creation Graph... This MCG will curl a Spline, multi curve splines. Works with both Max 2016 and 2017, although in 2017 you'll get deprecation messages, it will still compile and run.

Ver 1.10: added Delay option

Ver 1.20: added Curl Axis so you can curl vertically (Y) or flat (Z)

MCG ScrewMe

1 vote

This Anim Controller creates linear (and rotation) transformation as you rotate your screw/nut. Can also be used to wobble bullet/shell

ver 1.01: ahh screw it....I added Offset

MCG PMesh

1 vote

While this may not be quite so polished, it may get you out of a tight spot if you just MUST apply some modifier to Particles...hence they have to be turned to mesh.

Sorry, Max 2018 ONLY.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

(or drag n drop...whatever)

Then can be found as PMesh in modifier dropdown list)

MCG Deformbination

MCG Body Snatcher

1 vote

Need a hand ? Call the Body Snatchers... How about a head, arm...or leg...yeah you can model them from scratch...or just use these...

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Geo>Vu

No need to call the police, all body parts come from MakeHuman

http://www.makehuman.org/

MCG Morph To Spline

9 votes

Latest version 1.04 has support loop but tradeoff is if you morph to less than 100%, the outside edge remains fixed. If you need your orig geo to morph back to itself, please use ver 1.03

MCG Silly String

1 vote

Video should explain it......

Angle Controller

1 vote

A simple MCG controller to allow the user to put in angle numbers without having to convert them to radians first or using a script controller.

Installation: Google how to install an MCG file if you don't know.

Compatible 3dsmax 2016 EXT 1 +

MCG Renderable Points

2 votes

No the question isn't WHY...but rather WHY NOT all these years. Since there's RenderableSpline, why not Points ?

Installation: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Modifier dropdown list. It will work on Mesh/Splines, even if your mesh consists of all isolated verts...there's no requirements for proper 'polys'.

MCG Muscle

5 votes

I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.

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