MCG Shell Be Right

1 vote
Version: 
1.00
Date Updated: 
03/01/2018

If you use Shell on a noisy surface, you'll get self penetrations. Even with Edit Normals, it will not correct it coz Shell uses face normals rather than vertex normals (I think).

This MCG will correct the Shell with a surface that is the same with the underlying geometry, you can do this manually with an Extrude using Group Normals rather than Local Normals. This MCG provides the convenience so you can change the Shell and not having to redo the Extrude.

Installation: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-086875CC-4C32-4215-BFEC-2B356F9D2A53-htm.html

Then can be found in modifier dropdown list.

This works when you use either Inner or Outer of the Shell, NOT both, because it needs one as a 'reference' for the orig topology.

Donations: paypal.me/vusta

3ds Max Version Requirement: 
2016
Video URL: 
AttachmentSize
vu_shellberight_1.00.zip10.71 KB

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
vusta's picture

well not a full blown extrude modifier

it's just a Shell 'addon' I guess...if it was an Extrude modifier then it should include Outline/Inset at least...

titane357's picture

cool ! at last an extrude

cool ! at last an extrude modifier !!!

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.