3ds Max | News

BonyFace 2.6 was released

BonyFace - Facial Animation System: professional solution for rigging and animating facial expressions on 3D Faces

10 free sessions of Extended tools included

New features in version 2.6: Grimace Mixer, fully rebuilded Face Control Center

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Xray CAT Survival Toolkit 1.0 is here!

From the creators of Xrayunwrap and XrayBlendSkin, CAT ST is the new solution for all CAT users, from beginners to advanced. Its features are designed to improve the main aspects of CAT and considerably speed up the workflow.

Rig Creation:
CAT ST offers a set of shortcuts to the most useful 3dsmax functions regarding the creation and setup of a new rig.

Layer Manager:
We have designed a new, more friendly user interface to easily manage all the CAT layers and their properties, to instantly switch between "Setup" and "Animation" mode, and much more!

Pose Manager:

Motiva Christmas Revolution promo

Motiva is glad to announce our Christmas Revolution promo. witha 35% off in Motiva Colimo and the novel Motiva RealPerception, a plugin pack in OFX format developed to be a help in postproduction task. As its name says it tries to mimic effects produced by the perception from either human based, camera or photographic film.

Take advantage of the prices until January the 15th. Merry Christmas to everyone! HO HO HO!

Motiva RealPerception: http://www.motivacg.com/en/realperception-ofx/

BonyFace 2.7 was released

Call for Python tutorials

I've been seeing a lot of discussion about using Python with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community!

Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple "hello world" Python script?

Dual Quaternion finally landed on 3dsmax!

3dsmax has linear vertex blending for skinning by default, this causes a lot of artifact during bones rotation, especially
the classic candywrap effect. Dual Quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. In some situations you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN!
You can even paint the amount of Dual Quaternions influence.
Features:
- Dual quaternion skinning to avoid candy wrap artifacts
- Interactive bind between linear and dual quaternions.
- Paint blending

Chaos Group Announces Acquisition of U.S. Based Software Developer, ASGVIS

Chaos Group of Sofia, Bulgaria – the world leader in the development of software solutions for the computer graphics industry – has acquired Baltimore-based software developer and visualization firm, ASGVIS, LLC. The acquisition will consolidate V-Ray for Rhino and V-Ray for SketchUp development within the Chaos Group brand, and confirms establishment of a new Chaos Group company in the United States that will enhance services and support to customers in North America.

Character-environment destruction demos with Pulldownit

Andres de Mingo have done some stunning demos about character-environment destruction using Pulldownit Pro plugin in Max, 

video 1 

 http://www.vimeo.com/18234464

 video2

maxUnChamfer

maxUnChamfer will help you produce low poly objects in less time with less amount of effort .

maxUnChamfer

Here are some of the benefits you get:

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