3ds Max | News

An important thread about 3ds Max on MU

There's an important discussion happening on MaxUnderground regarding the development of 3ds Max. I'd encourage all of you who are passionate about 3ds Max & make a living using it to share your experiences.

FYI comments on this post are disabled to ensure all comments regarding this subject are centralized at MaxUnderground.

http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_new...

XrayCat Survival Toolkit 1.0 is released!!!

I am writing to inform you that we have released XrayCat ST 1.0 and you can find any info in the XrayCat ST link:

http://www.raylightgames.com/xraycatst/xraycatst.html

We also have updated versions of Xrayunwrap 1.5.5 and XrayBlendSkin 1.2 now working for 3dsmax 2012 and 2013 in 32/64 bit version and you can find all info to their webpage:

XrayUnwrap 1.5.5
http://www.raylightgames.com/xrayunwrap/index.html

XrayBlendSkin 1.2
http://www.raylightgames.com/xrayblendskin/XrayBlendSkin.html

BonyFace 2.6 was released

BonyFace - Facial Animation System: professional solution for rigging and animating facial expressions on 3D Faces

10 free sessions of Extended tools included

New features in version 2.6: Grimace Mixer, fully rebuilded Face Control Center

Homepage
Video Tutorials
Online Help

Motiva Christmas Revolution promo

Motiva is glad to announce our Christmas Revolution promo. witha 35% off in Motiva Colimo and the novel Motiva RealPerception, a plugin pack in OFX format developed to be a help in postproduction task. As its name says it tries to mimic effects produced by the perception from either human based, camera or photographic film.

Take advantage of the prices until January the 15th. Merry Christmas to everyone! HO HO HO!

Motiva RealPerception: http://www.motivacg.com/en/realperception-ofx/

BonyFace 2.7 was released

Call for Python tutorials

I've been seeing a lot of discussion about using Python with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community!

Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple "hello world" Python script?

Dual Quaternion finally landed on 3dsmax!

3dsmax has linear vertex blending for skinning by default, this causes a lot of artifact during bones rotation, especially
the classic candywrap effect. Dual Quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. In some situations you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN!
You can even paint the amount of Dual Quaternions influence.
Features:
- Dual quaternion skinning to avoid candy wrap artifacts
- Interactive bind between linear and dual quaternions.
- Paint blending

Chaos Group Announces Acquisition of U.S. Based Software Developer, ASGVIS

Chaos Group of Sofia, Bulgaria – the world leader in the development of software solutions for the computer graphics industry – has acquired Baltimore-based software developer and visualization firm, ASGVIS, LLC. The acquisition will consolidate V-Ray for Rhino and V-Ray for SketchUp development within the Chaos Group brand, and confirms establishment of a new Chaos Group company in the United States that will enhance services and support to customers in North America.

Character-environment destruction demos with Pulldownit

Andres de Mingo have done some stunning demos about character-environment destruction using Pulldownit Pro plugin in Max, 

video 1 

 http://www.vimeo.com/18234464

 video2

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