3ds Max | All

InstantRig

12 votes

 

Pose Manager

Auto Overlap

Auto Skin

Sergo's script pack

70 votes

SCRIPTS IN PACK:

RotateClockWise,
RotateCounterClockWise,
RotateAround
- three scripts for easy, one-click rotating objects on 90, -90 and 180 degree around active axis and in current coordinate system. Scripts also rotate UVW Mapping gizmo and Slice sub-object.
- to rotate a copy of the object - press shift+script button on the toolbar

3PointScale - script for scaling separate objects by specifing 3 points. Like AutoCAD's 'scale by reference' command. Uniform scaling supported.

DropBox

3 votes

Script copy and paste objects from scene to scene use list of files. Saves objects in one scene and paste them from the list into another scene. You can save objects as fbx or in previous version of 3dmax.
You can assign copy/paste operations on hotkeys like Ctrl+Shift+C and Ctrl+Shift+V.

Useful for creating small libraries with objects and scenes.

https://www.youtube.com/watch?v=IITd6vuSvIE

Versions History:
---------------------------
version 1.5.2
-Added merge by layer
-Added merge as XRef
-Added uninstall
-Added files changing monitoring
-Added settings:

UniAttach-Detacher

16 votes

v.2.86
Fixed bug in multiattach
Add Create line-shape from 2 selected vertex by Esc pressed + detach key
Add Weld knots of splineshape with threshold 0.002
Fast multiattach: improved algorithm multiattach

Добавлено создание линии-сплайна из 2 выделенных вершин по нажатию Esc + кнопка детача
Добавлен Weld узлов сплайна с допуском 0.002
Быстрый мультиаттач: улучшен алгоритм мультиаттача

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

DriverMaster

7 votes

DriverMater

I’m proud to announce the final release of DriverMaster, 3ds max tool for vehicle rigging and animation!
It’s been a long way to make it happen. The first thing I have to do is to say thanks to all who helped it come true, left positive feedback and contacted me!
I really hope DriverMaster will be useful to everyone in the daily basis.

Anim to keyframe convertor

0 votes


This simple script help you to convert your animation to keyframes. This script supports:

 — Transform Animations (Move, Rotate and Scale)

 — Linked Animations

 — Constraints

 — Point Cache

 — PFSource

 — 3ds Max Hair & Fur

 — Populate

Voluminance MCG

14 votes

Voluminance calculates the amount of light each vertex receives taking into account the distance traveled inside a mesh. A longer distance traveled inside means more of the light got absorbed resulting in a darker vertex color.

To view the result in the viewport enable the 'VertexColor channel display" in the object's properties dialog. For rendering you can you use the vertexcolor-map to drive material parameters.

TronoTools: Animated Gravity Helper / Projection Path

0 votes

How would your object be projected with gravity? Nothing is more annoying than to see basic physics being broken!

This little helper creates a help path for your object to show you the most realistic path it will follow when falling from it's initial path. Keep your objects to the right scale and speed, and this script should be 99% correct for almost any object. (Feathers excluded ;))

Detach by Material ID

35 votes

Detach Polygons based on its Material ID

Shuffle

7 votes

Randomly swaps the positions (but not rotation) of selected objects. I use it to save time populating parking lots - by creating groups of identical cars - then running shuffle to get the random distribution.

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