3ds Max | All

Helper Manager

2 votes

A useful tool containing many methods for adding point or dummy helpers to the scene, as well as duplicating existing hierarchies using helpers, constraining them, or replacing them with a Bones System.


Features include...

MCG Blower

0 votes

Orig thread here:

http://forums.cgsociety.org/showthread.php?f=6&t=1476428

Installation: (Max 2016 must have Extension 1/2 + SP3)

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shapes>Vu

Donations: paypal.me/vusta


Weaver Modifier

1 vote

Modifier creates realtime topology based weaving geometry.

  • Works on tris/quads/n-gones.

Update: Version 2

Max 2 Unity

0 votes

Max 2 Unity is a script I made to improve my workflow when creating game assets for Unity.
It allows me to quickly iterate on assets and easily change them without losing any Unity scene data.
Select the folder in your Unity project in which you want to put your meshes ( Ex : _Meshes )
and press export.
It will export FBX models according to the settings you've set, and when going back into Unity, Unity itself will reimport the meshes and apply the corresponding changes.

Max2Unity also correct the model orientation for unity import.

Kitbasher 3dsMax

8 votes

Library Track / Relink...

44 votes

Library Track / Relink... works with Multiple .MAX .MAT or XRef files without opening them. 

Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

3DS Max - Unhide By Pick - Plugin

4 votes

This new script I created will allow the user to unhide objects using the mouse button, by temporarily hiding the current scene and unhiding all hidden objects so you can pick the objects you like to unhide. After picking the objects you can right-click and your original scene is back again plus the objects you've picked.

3DS Max - 2D - Create Parametric Lines

2 votes

In this video, I will present you with a new script I created to help the User creating 2D lines with specific length and angles. The script Allows you to modify the length of the last created line at any time.
This is a feature I always wanted to have in Max and for some reason, The developers are neglecting this simple feature.
I will try to update it as much as possible to add more features to it,
And if you have any suggestions, please leave them in the comment
Area. If you like the script please press the like button and Subscribe to the channel. Thank you! :)

Batch Save 3ds Max Files to Previous Version

2 votes

Script for saving 3ds Max files to previous version in batch mode.

Mass Save 3ds Max Files to Previous Version

RayFire Asperity Material

3 votes

This scripted plugin is intended for inner RayFire faces of debris fragments.
While the wellknown Asperity Modifier adds detalization by adding geometry modifying the existing topology, this parametric material works in a different way, as a procedural texture adding strong details with a variety of basic materials, including wood splinters, without adding any extra polygon to the scene.
In many cases, the Asperity modifier causes the system to crash specially when using a huge amount of debris objects in the scene.

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