3ds Max | All

Time & Key Controls

2 votes

This script contains various tools for manipulating time, keys other related animation controls. Scripts can be assigned to toolbars and placed just below the time slider for quick access.

 

Features:

- Time jumping in blocks of 5, 10, 15, 30 and 100, as well as jump to next or previous keys and the start time.

- Time range manipuation including: range cutting, range expanding, setting range to key limits, and use specially marked* time tags to adjust ranges.

MCG Path Constraint a.k.a IncrCloneOnCurve

10 votes

This MCG constraints your object motion to a path. The motion can be repeated forever beyond the curve.

It can also be used to incrementally clone object along a curve and there is no need to adjust the distance

between the clones and count when length of curve changes.

 

Ver 1.01.00: You can now use a curve to control scaling of the clones.

Universal Material Converter

3 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
Coming up: Maxwellrender, Octane

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Unhide - in schematic view

0 votes

There are 100s of ways to hide stuff, but no one-click way to unhide, that's built-in. Here's a one-line script for unhiding objects; just select the hidden object(s) in schematic view, and hit the button. Its a great time-saver if you use the schematic view to organize 100s of objects.


To install:

Just run the script, then set it as a toolbar button or key binding from the "Ewanc" category.


Update:

Fixed a syntax bug which had broke it initially.

Spring Max - animate bone chain with collision

6 votes

Spring Max is a tool that use to create bone chain animation in 3Ds Max

Labyrinth Maker

10 votes

  

Realtimer

5 votes

Realtimer main poster

The Realtimer plugin allows you to capture your object manipulations as an animation with ability to change smoothness and speed. You can record it slow for more accuracy or you can make it fast as a timelapse. Use your imagination faster than ever before. It's an animation by your rules! Watch trailer for more details.

RappaTools3.3 for 3ds Max now Available

3 votes

RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

Moody - 3ds max free character Rig v1.0 Release

4 votes

Moody Free 3ds max Rig
features :FK-ik controls , stretchy limps &spine , bendy-curvy limps ,biped mocap support ,pose manger, Autolipsync , dynamic realtime -limited- cloth system -2ndry motion , other usefull tools integrated.

more info and download
http://shaterstudio.blogspot.com/2014/12/moody-3ds-max-free-character-ri...

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