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FumeFX Palyback offseting

update:

V1.1 - increased according to the position of the particle generation FumeFX PF - the June 28, 2014

refGuides for Max

WHAT IT DOES:

This tool will create a Reference guide line, oriented from two points selection, and subdivided at a given Scale (in world units), for later snapping. 

Its specially useful for achitectural modelling, when you need a distance reference for objects positioning, distance reference, intersection points....

Loop Regularizer

Rearranges loops in regular n-gons.

LightsOn - LightsOff

Hi,I want to share with you a little script of my own that I find useful in everyday work.
It simply turns all the selected lights ON or OFF in a selection

The useful thing is that you can make a quick selection regardless of objects types and it will work.
You also don't have to open groups if lights are inside.

Enjoy :)

Instance Tool

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

Importer toolbox

This script is a toolbox.

Get list of all subfolders

-- How to get list of all sub folders in special path --

function GetAllSubDirs_fn MyDirectory =
(
temp = #();
s = 1;
folders = getDirectories (MyDirectory + "/*");
t = folders.count;
while s < t do
(
for i = s to t do (temp = getDirectories (folders[i]+"*");
for j = 1 to temp.count do folders[folders.count+1] = temp[j] );
s = t;
t = folders.count;
)
sort folders
return folders;
)
-- call the function whit a folder path --

GetAllSubDirs_fn("D:")

building generator

with this script, you'll be able to generate many diferent buildings shapes with interriors floors.

works on max 9 to 2012.

Export FBX to Unreal

Designed specifically for Unreal 3 workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

It is currently being used successfully in full game production and has seen many iterations and bug fixes so far.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

Attach Object To Vertices

This script allows you to bind any object to vertices geometry using simple expressions.

Category: "GregoryMaxScript"

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