3ds Max | All

Attach Object To Vertices

This script allows you to bind any object to vertices geometry using simple expressions.

Category: "GregoryMaxScript"

refGuides for Max

WHAT IT DOES:

This tool will create a Reference guide line, oriented from two points selection, and subdivided at a given Scale (in world units), for later snapping. 

Its specially useful for achitectural modelling, when you need a distance reference for objects positioning, distance reference, intersection points....

Get list of all subfolders

-- How to get list of all sub folders in special path --

function GetAllSubDirs_fn MyDirectory =
(
temp = #();
s = 1;
folders = getDirectories (MyDirectory + "/*");
t = folders.count;
while s < t do
(
for i = s to t do (temp = getDirectories (folders[i]+"*");
for j = 1 to temp.count do folders[folders.count+1] = temp[j] );
s = t;
t = folders.count;
)
sort folders
return folders;
)
-- call the function whit a folder path --

GetAllSubDirs_fn("D:")

XFormer

XFormer is a tool that will allow you recover the transformation of an object.

Some scenarios where you might want to restore an object transformation could be:

  • After a model transformation matrix was reset (Reset XForm)
  • If you have detached part of an object as another object
  • If you import a model and it is not aligned as you would expect

Importer toolbox

This script is a toolbox.

Copy and Paste Object Properties

This little script will help you transfer arbitrary properties from one object to another. All properties that you selected that have matching names and types in the destination nodes will get the property values of the source node. You also have the option of instancing the source value's controller across the updated properties.

copy and paste maxscript

AvizStudioTools - A2Dimage

A2Dimage

A2Dimage is a scripted 3ds Max plug-in for adding simple 2D images with alpha channel to your 3ds Max scene. Script reads the height of the image from the end of the file name and on render generate automatically shadows based on alpha channel of the image. With this script you can render fast previews and final images with correct shadows in one pass without compositing all individual elements later.

LightsOn - LightsOff

Hi,I want to share with you a little script of my own that I find useful in everyday work.
It simply turns all the selected lights ON or OFF in a selection

The useful thing is that you can make a quick selection regardless of objects types and it will work.
You also don't have to open groups if lights are inside.

Enjoy :)

Sk-Films: Camera Exporter

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