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Export FBX to Unreal

Designed specifically for Unreal 3 workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

It is currently being used successfully in full game production and has seen many iterations and bug fixes so far.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

Set Bitmap Parameters

"Batch change the bitmap parameters of all materials - selected objects' materials or material editor materials. Includes options for stripping out bitmap paths - batch path replacement - and filtering options.

Screenshot

Version History:

Render Node Manager

Render Nodes Manager allows user to remotely start / restart / stop VRaySpawner on all servers / nodes.

It uses Windows Remote Desktop connection. There is no need to install any server software.

It is only beta version. Tested on Windows 7 Professional and Ultimate.

Please try and let me know what you think, about bugs etc.

Requirements:
-Windows 7 Professional or Ultimate (doesn't work on Windows Home - this version of Windows does not support Remote Desktop)
-.NET Framework 3.5 or later

Llama Tools

Llama Tools was used as a basic tool for artists who worked in the university project Inanis and Horo, developed in the new HAvok engine, Project Anarchy with 3ds Max 2014: http://www.inanisandhoro.com/

Features:

- Reset Xform for one or multiple objects
- Center pivot
- Move to [0,0,0]
- Create Preview
- Copy and Paste between scenes in 3ds Max.
- Massive Export to Project Anarchy formats (.vmesh y .model)

It´s my first script I`ve done and posted.

I hope you find it useful.

Rapid Camera Pro

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

Encode and Decode Texts

This functions takes a text and returns a jumbled text.
Useful when you have a text that can be accessed by others but you dont want them to understand the text.
Example on how to use:
the text that we want to encode is "The intersection of the sphere and a plane which passes through the center point of the sphere is called a great circle"

let s1="The intersection of the sphere and a plane which passes through the center point of the sphere is called a great circle"

myjumbled=encodechar s1

Fast Scale Matcher And Positioner

Suppose you create 1 or more objects and you want to position them on lets say a table,the usual way would be to drag it all the way there and then drag it up. This script makes it easy. Just select the object(s) you want to move,press the Position Object(s) button and click on the face of the object you want to position on,instantly,it moves on the surface of the object without the need to drag.

Advanced Spline Reduction

This script lets you reduce the number of vertices of a spline shape while maintaining the global shape integrity.

Its Helpful when you have traced the outline of a drawing and you want to remove the unwanted vertices that dont contribute to the global shape integrity. It assumes your vertices are corner vertices (not bezier).

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