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P_Scripts (Scripts & Shortcut Management Tool)

2 votes


P_Scripts is a 3ds Max Script & ShortCut Management tool.

P_Scripts displays a list of buttons based on the type, status, and modifiers of the selected object.
Hotkeys for using buttons in P_Scripts are independent of the shortcuts in 3ds max
It also contains the majority of the scripts you can see in the video

You can download the Demo version here.
http://www.scriptspot.com/files/u102377/p_scripts_demo.zip
(Verify functionality with demo version before download)

Sweep Profile

551 votes

New version of Sweep Profile is released.

Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.
Contains 37 prepared to using architectural profiles.

 

Shater AutoRig

2 votes

Shater Autorig is humanoid feature Animation rig creator and olso Games simple rig creator, with flexible and easy to use animation tools for production (unlimited pose manger/keying tools/reseting/ik-fk/stretching/squashing/bending limbs and spine)


check youtube vids down

Bitmap Tracking / Resizing ....

49 votes

New  -  ++ All Assets ++
New - External Bitmaps options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg
New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef
New - Remove Selected Assets
New - Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)
New - Set Path dialog
New - Favorite folder list for Auto-Relink dialog (just drag and drop)
.
New - SubTree bowser to Show Materials by selected bitmap assets - and drag and drop to Material Editor:

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

FS Scene Converter (FStorm)

5 votes

FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.

This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.

It's not a simplicity converter, it's keep all the compatible settings...
Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...

Convert all the scene or only selected Object... See how many instance it's necessary to convert...

Real time informations for the convertion state.

Material Texture Loader

1 vote

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.

Features

Advanced Painter

258 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.

Project Manager

591 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max Models, Materials, Textures and IES Photometric Lights.
  • Merge Models, Materials, Bitmaps and IES using Drag& Drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.96.00:

  • Simplifies a method of adding a new material library:
    Now user can start create a new material library from any place of material treeView.
  • Adds an ability to rendering previews using Corona Frame Buffer
  • Minor interface changes
  • The "Save Selected" now saves the nodes without materials in Slate Material Editor only if the option "Clear Unused Assets" is checked
  • Hidden categories remain as hidden when merging models which categories are hidden
  • Fixes a potential issue with interactive rendering preview for 3D files
  • Fixes some minor issues with API
  • Fixes an issue with merging models.

Changes for Project Manager v.2.95.32:

This version of Project Manager focuses on convenience and new features for export selected geometry.

  • "Save/Export Selected" - the ability to save selected geometry to different files when selection contains multiple objects or groups.
  • "Save/Export Selected" - new option to remove unused assets when save selected geometry to 3ds Max file.
  • "Save/Export Selected" - the ability to save without materials in Slate Material Editor now works properly.
  • Adds support to create Arnold Proxy in 3ds Max 2020.
  • Fixes an issue with duplicate material dialog when merge models as xRef.
 

 

Changes for Project Manager v.2.95.20:

  • Adds support to 3ds Max 2020.
  • A smarter method for setting up the pivot for meshes when exporting to a proxy.
  • Some changes for saving a Proxy with material.
  • Adds a new API method - MakeProxyFromFile. See the example in the file "AddToForest.ms" in the "presets" directory.
  • Fixes an issue with API method "ConvertToProxy".
  • Fixes an issue with creating the Final Render Proxy.
  • Fixes an issue with creating the RedShift Proxy.
  • Fixes some minor issues with renaming items in the listview.
  • Fixes some issues with optimization when generating PDF.
  • Fixes some minor issues with comparing external files with the same name but different content.
  • Fixes some other minor issues.

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

zsResize Modifier Plugin

3 votes

zsResize-screenshot

Scripted Modifier Plug-In, extends the XForm modifier. Just enter the desired dimensions.

Roll

0 votes

Roll is a new modifier for 3dsmax.

It’s never been that easy to Roll any geometry over the ground like if it was a physique simulation, but you now have full artistic control over its animation.

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