3ds Max | All

After Effects transforms exporter

Here is a free tool for copying animation from 3ds Max into After Effects via the clipboard, and the native AE clipboard data. You will be able to copy and paste keyframe data for position, rotation and scale from 3ds Max onto objects in AE.

Teapot Invaders!

It's Space Invaders... with teapots! Defend the world of Max and avoid being overwhelmed by the teapot attack. Enjoy!

Screen Capture:


To install:
- Drag and drop the .mzp file into MAX
- Close MAX, then open it back up
- Look for JDLtools in the 'category' section
- Add the tool in your quad menu, toolbar, or menu

Quake III MD3 Importer Public Beta

Loads animations. tags. skin files and more. (Max 4.2 compatible)


For people who work often with Objects ID, this script may make it easier. It allows you to see which objects have ID, to select objects by ID, assign a ID and all this without entering in properties of the objects.

-- v2.32    - Add "Create Vray MultiMatteElement" button

Big change, the script is now part from my VFX studio, for more info: www.illusionboxstudio.com

Interior Primitives

These plugins allow the rapid creation of customizables objects.

Selection overlapped objects

This script getting A List of objects names under the cursor
after which the object can be selected from the list,
Well this script to use the Hot Key

Selection overlapped objects

Game Models Tools

This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.

At the current moment, there is no help documentation.

Simply run the script from the maxscript menu.

Works with Standard and Multimaterial

Best Regards joqqy

Display As Box

This is a very small, but useful script for 3ds Max. It can increase the performance of the viewport by showing all objects in the scene as a box, except the selected objects. So you can see the selected objects normally and you can work on it.

Bug report: info@heavenlypictures.hu

Version info:

1.0 (2013. Apr 30.) First release.

Syndicate content