3ds Max | All

Mesh Muscle

5 votes

Similar to the CAT Muscle Strand object, only mesh-based and accepts modifiers.

MeshMuscle primitive

Contour Generator

55 votes

UIA small tool which creates cross-section splines of one or several objects in the scene.

SnowEffect

2 votes

SnowEffect plugin poster

The plugin allows you to create a global snow effect for the whole scene. You can cover selected objects with snow with just a few clicks. SnowEffect supports V-Ray, Arnold, Corona, and scanline render natively. All other render engines will see it as standard material that you can modify or replace. You can also change the amount of snow and bump/displacement size.
Watch the trailer for more details.

VRayProxy Animation Control

36 votes

For the new support for animated deforming meshes to VRayProxy object in VRay 1.50.SP2

How to control large numbers of proxy animated objects, randomly altering their values speed, frame offset and scale. Besides controlling all the parameters of VRay Proxy (display, playback, meshfile and selections)

Use with copies of proxies and work on selected objects.

Kinetic Wave Sculpture | 3dsMax Tutorial

1 vote

In this tutorial I explain how to do in 3ds Max, the animation system or RIG of the "Kinetic Wave Toy" → https://youtu.be/F6MTOZWviAU

A step-by-step tour of all the techniques and tricks, where we also see many important concepts that every 3D animator or generalist should know.

From the basic 3D modeling of the RIG to the animation and programming of a User Interface (UI) with MAXScript, which will allow us to easily access all the parameters we need to explore the full power of a small parametric mechanical animation system.

How to ativate English subtitles: ️Configuration / Subtitles / Spanish (automatically generated) / Automatic Translation / English

3D R.n.D | MaxScript | road offsetter

1 vote

This Script will Automatically create main road lanes based on selected spline

Rolling Ball

0 votes

Rolling Ball, is a Script for 3Ds Max that allows the automatic rotation of a ball in any direction and on any surface.

The Script mathematically calculates how much the ball should rotate and in what direction. Considering the distance traveled and the radius of the ball.

Library Track / Relink...

57 votes

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Library Track / Relink... works with Multiple .MAX .MAT or XRef files without opening them. 

Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

Universal Material Converter

3 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline, FStorm, ART, Arnold, Octane, Redshift (beta)
Coming up: Maxwellrender (maybe)

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

Spline Check

1 vote

Spline Check is a new free diagnostic plugin: https://www.simpolium.com/spline-check/

☑ Identify and display open splines in the viewport
☑ Detect spline self-intersection
☑ Display the number of total segments of the spline

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