Tagged '3DsMax'

Fusion - parametric modeling

2 votes

Fusion is a new 3ds Max plugin for parametric modeling of repetitive geometries of varying complexity.

With Fusion, you can effortlessly create and modify such objects as stucco mouldings, fences, bridges, etc. Almost any geometry can be distributed along a path and/or fused together to create an intricate continuous stucco moulding or any other complex object.

 

Curlipse – 3Ds Max Shape Object

0 votes

3Ds Max plugin for creating shape objects like open/closed flat or 3D elliptical or circular spline helixes.

Also, using Curlipse, you can create N-gon shapes with a lot of options.

Also, unlike the standard helix shape, Curlipse generates a valid curved shape with the ability to specify interpolation steps.

Curlipse is included in a pack with Fusion plugin

PolySnow Plus for 3dsMax

2 votes

PolySnow Plus
PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click. It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow. A variety of parameters lets you get the desired results in every situation.
Make your 3d assets' winter versions with a click
Easy to use
If you already purchased polysnow, you can get a 40% discount coupon from the files of polydesign that you have purchased
Objects:
PS_Particles: Procedural object that generates snow particles on input objects.

MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically.

2 votes

MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically.

Are you bored from restarting 3ds max on every build of your plugin ?

And 3ds max takes so long to load right ? :D

Here's the help from me to you guys , A lightweight tool to load your plugins dynamically into 3ds max , you can debug and do stuffs faster and smoother.

Behoooolds ... Diana!

Character_set

3 votes

This Script helping you to manage your characters.

01.Hide/Unhide entity by one click.
02.Easy to layering.
03.Auto replace on render.
04.Prerender script run.
05.Easy rename all relate entity.
06.Directly clone(and rename) character one scene.
07.Destroy all relate entity by one click.
08.Auto link.
09.No problem whit nodes rename.
10.Network render support.

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