Bake Animation

23 votes
Version: 
1.2
Date Updated: 
05/08/2010

Bake Animation
======================
version 1.2

written by Mayec Rancel

(macroScript)

Description:
Applies, through keyframing, the transform animations of source object to target object

Compatibility:
This script has been tested in 3ds max 2009 x64.

Setup:
Execute mcr file from 3ds max.
Go to "Customize > Customize User Interface".
In Category "MayecTools" you will find "Bake Animation" which you drag to a toolbar to have as a button, or associate it with a hotkey, etc.

VERSION HISTORY
===============

Bake Animation 1.2
======================

Bug Fixes
---------
* "new_obj: undefined" error when baking scale.

Bake Animation 1.1
======================

Bug Fixes
---------
* Now works with source objects that have a "Link Constraint" controller.

Version Requirement: 
tested in 3ds max 2009 and 8

Comments

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z0mbie's picture

useful

useful

Yusuf_ES's picture

Very nice!!

Good script mayec. Thank you.

Mayec's picture

I hadn't seen the coments

I hadn't seen the coments until now! Now I have subscribed to the page, so hopefully I won't miss such useful feedback.

Thanks guys, for reporting this bug. Especially to Anubis for solving it.

v1.2, now available for download, has the fix.

-------------
Mayec Rancel
www.mayec.eu

Devoti's picture

ah yes, the problem he is

ah yes, the problem he is talking about is there ^^

Devoti's picture

hi guys, look, i have a

hi guys, look, i have a problem exporting an Object in 3Ds Max, i use 2010, it is when i want to export only 1 piece of the whole object gets exported, i want to export it all as 1 combined piece with the animations, because when i attach it, the animations get ruined, some1 told me that i can bake it using animations baking or something.... help me if u can pleaseeee

fferro's picture

does it work with bipeds?

does it work with bipeds? (anchored limbs)

Thanks

Anubis's picture

Hi, as in previous version

Hi, as in previous version 1.0 here the same bug remain:
Quote from Listener:

new_obj: undefined
>> MAXScript Rollout Handler Exception: -- Unknown property: "scale" in undefined <<

just replace: new_obj.scale = source.scale
with: target.scale = source.scale -- now Ok

my recent MAXScripts RSS (archive here)

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