Camera Map

5 votes
Version: 
1.0
Date Updated: 
09/13/2014
Author Name: 
Alaa Alnahlawi

Camera map is a 3ds max script that will automate the process of creating multiple camera map modifiers with the corisponding backplate pictures along side with masks across the animation range of the match moving camera, to creat a seamless texture for the object to blend seamlessly with the live action back plate.

Camera map script

How it works:

-Select the object you want to apply the texture to.

-Select your match moving camera.

-Specify how many cameras you wanna create or the exact frames at witch the camera will be created.

-Specify a backplate file.

-Specify a mask map folder.

-Set the desired mask map resolution and ID.

-Generate. 

 

Be aware:

- Backplate numbers should match frames number eg: frame 1 => backplate_001.

- The tool time range when excuted should be inside the range of  backplate.

- When writing frame numbers in the frames field place them in an accending order.

- Make sure your back plate name doesn't include numbers it should be in this format (Filename_##),(Filename_###) or (Filename_####) the tool support until four digits numbering.

- Pay attention to the ID Channel, the number you enter in the ID field will be preserved for the mask, and every thing above will be over written.

-Your mesh should have enough tesselation elsewhere you will end up with some distorions when rendering your object.

 

Regards
Alaa Alnahlawi 

Version Requirement: 
I tested it on 3ds max 2013 and ubove
Video URL: 
AttachmentSize
Camera Map.ms11.93 KB

Comments

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Alaa alnahlawi's picture

شكرا لك حسن على هذا التشجيع

شكرا لك حسن على هذا التشجيع :)

hassan 421's picture

أهلا بك أخي علاء أنا حسن من

أهلا بك أخي علاء أنا حسن من المغرب أعجبني السكربت وأرجو لك المزيد من التألق والنجاح

Alaa alnahlawi's picture

You are welcome Michele, and

You are welcome Michele, and thanx for the point :)

Michele71's picture

Nice script man!!! :) Thanks

Nice script man!!! :) Thanks for sharing it 1+!!!!

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