VA Mesh Conform

12 votes
Version: 
1.0
Date Updated: 
02/18/2017

VA mesh conform

Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.

I created this modifier using MCG, it has all sort of options you might want such as:

- Projection direction: world axis or source object normals.

- Push capabilities based on target mesh normals so the source wont stick 100% on the target mesh.

- Conform percentage, a slider to morph the source mesh between to be a fully fonformed or stay at the original shape.

- It can read the selection stack (even with soft selection) .

- And as I said earlier it's much faster than the legacy 3dsmax mesh conform.

All of the above can be seen applied in the tutorial video, have fun guys (sorry no music in the video)

Regards

Alaa Alnahlawi

3ds Max Version Requirement: 
2016
Video URL: 
AttachmentSize
va_mesh_conform.zip15.85 KB

Comments

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MichaelFahmy's picture

Thank you

Thank you

JCR2011's picture

Excellent

Thank you!

EliderDeli's picture

Problem with Subdiv Modifiers

Hey thanks for the great Script!
The Script works perfectly fine in combination with the Turbo Smooth Modifer. I need the Script to work with the Mesh Smooth Modifier is there a way you could easily implement that?
Greeting EliDerDeli

piotrglabski's picture

This is great!

This is great!

lupaz's picture

Genius

Genius

ltchest's picture

va mesh conform is great :)

really like the simplicity of this ! thanks

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