Merge GUI

0 votes
Version: 
1.0
Date Updated: 
05/30/2014
Author Name: 
Savaş Çetin

A GUI for merging .max files from selected directories  quickly.

GUI has  image buttons that works if  a .jpg   render of the max file is present in the directory. Rendered thumbnail  must have the same name with corresponding max file, and  must not  be larger than 120*120 pixels. Script installs  a macro  under DragAndDrop category named "Merge GUI".

Make sure to backup your scene before running the script!

Press "?" for help.

 

 

Version Requirement: 
2012
AttachmentSize
macro_merge_gui.ms6.55 KB

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savascetin's picture

RE:Script not refreshing the Image List

 I replicated  the error.  I am sorry to say that I could not find a solution for that.  I close both dialogs then rerun the script from toolbar (Previously opened folder stays  in the drop down list). that is the workaround I found for this problem.

skinjavdekar's picture

RE:Script not refreshing the Image List

Hi,
I tried selecting the folder from the drop down list, but it is still the same. Can you please check it. I tried many times but it is still the same.
Thanks

savascetin's picture

RE:Script not refreshing the Image List

Try to select the folder from drop down list again, than press "Go" button. I hope that helps.

skinjavdekar's picture

Script not refreshing the Image List

Hi,
I am a newbie in maxscript and just trying to learn.It is really a nice script. I was trying it hard to get this for one of my project but could not achieve it.
I am having an issue with the script. It works well for the first time.But when I close the Rollout (the one with image buttons) and press Go again, it does open the new Rollout but it gets blank. There are no images in that. I think the refresh is not working.
I hope you can fix the issue. Once again thank you for this great script. I am attaching the screenshot of the issue.

AttachmentSize
merge_gui__script_issue.jpg 237.12 KB
tassel's picture

I was thinking of: If *.jpg

I was thinking of:
If *.jpg to max file not present, have an option to render jpg in same folder as max file.

It's just a nice to have feature. You do not have to implement it. It was just a suggestion :)

About reading max thumbs:
I think haavards here at scriptspot found a way to do it. I did not :)

Raymond H.Ingebretsen - http://www.homme3d.com

savascetin's picture

should I...?

Hi Raymond.

Should I make the render preview button as in "render the scene to a .jpeg file", or should I "read the .max file's preview thumbnail"?

if thumbnails must be created by  rendering to a .jpeg file ; there is a maxscript by 111,  called "batch_preview_maker"  whic can be used  with this script

if I  should read  the  thumbnail of .max file, do you know the method  to do that?

Thank you.

tassel's picture

You should make a render

You should make a render preview button :)

Raymond H.Ingebretsen - http://www.homme3d.com

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