--stabilize the z axis of pelvis , and u can adjast it which can supress jumping or allow it , according to setting.
--settings -- jitter ,legs z azis and jump factors are all max units , so the bigger your character scale the bigger these factor should be to supress jitter and calculate fixed poses, will attach test mocap file work for my settings .
-- after running the script cleaning process is much easier.
-- there is some custom key reduction options .
--side note : script doesn't deal with any problems of biped parts but legs ,pelvis z pos, so other known problems of kinect mocap just as snappy arms can be fixed by key reduction and some manual cleaning.
known issues:
-- you will need to copy the planted keys manually ,althought the script should be doing it , not sure yet why its not working as it should.
--its relatively slow for now, mainly complication of 1st issue .
-- don't run the script twice on same animation .
how to use :
for cleaning other part of biped just select the part and run "reduce keys" , or select all biped parts and run it , adjast the key reduction factor for better results.
for foot stabilization
1- run the .mse file by draging droping into max or run script command
2- choose mocap file .bvh
3- Create new biped ,setting not important , select any biped part and press "GO" button will open the mocap tool , make sure you are on freeform "footstep mode" which is the defalt state, if its not the script won't work as should , choose your own setting of keys reduction and figure any other stuff u want.
4- wait and u have your mocap ready for cleaning process so save your mocap as .bip and use it on any biped.
5- have fun
feedback will be appreciated,here or in my blog