PolyUnwrapper

40 votes
Version: 
4.4.0
Date Updated: 
04/15/2023

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

  • Multi Stitch. Stitch Multiple Shells at once
  • Custom Packing algorithm and tools
  • Tool for matching the Shells Width and Height
  • Easy Grid Spacing
  • Render UV Tiles (UDIM)
  • Cycle Checker map
  • PolyUnwrapper Toolbar now keeps on top of the Unwrap Editor
  • Render Open Edges
Version Requirement: 
3ds Max 2016 - 2024
Video URL: 

Comments

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brainsgonedead's picture

try this

Hi, try deleting the Polyunwrapper.ini file found in the ENU folder. It might work.

C:\Users\yourusername\AppData\Local\Autodesk\3dsMax\3d max version - 64bit\ENU\scripts\PolyUnwrapper

f4r3l's picture

hidde panel

Hi!
I have a problem. I've hidden The polyunwrapper panel and now I can't get it back.

PolyTools3D's picture

PolyUnwrapper v4.3.1 Released

What's New

+ NEW Added support for 3ds Max 2019
+ NEW Ring and Align Edges command
+ NEW Loop and Ring works on Geometry level when Shift is pressed
+ NEW Check for Updates
- Fixed bug in Select Pelt Seams
- Fixed bug in Unfold Map in Max 2018+
- Improved Align Edges Undo
- Changed Render UV Tile to match the Unwrap modifier nomenclature
- Changed Extended the range of Render UV Tile

PolyTools3D's picture

Ring and Align

I'll make sure to add that option.

milie's picture

Ring and Align

Hey again,

Could you implement ring & align vertical/horizontal please ?
Right now only loop & align is available (Shift+Button) so maybe a Ctrl+Button could do a ring and align.

Thanks

AttachmentSize
ring_and_align.jpg 44.13 KB
PolyTools3D's picture

Thank you headd for the

Thank you headd for the suggestion. It can definitely be done and I will look into it for the next release.

milie's picture

Orient UVs to world

Hey,

Is there any way to implement a rotation/align of UV shells based on world rotation ?

This will allow better textures from programs like DDO that base their output on UV shells orientation, for things that require direction like leaks and such.
Even for overlaying a texture in Photoshop will help because all shells will be aligned properly and no weird directions of leaks will be seen on the 3d model.

There are standalone tools that allow this kind of rotation, like "Initial Orientat" in Unfold3D or "Align to Vertical" in UVLayout.

Thanks :)

Andrew Salov's picture

Oh thank you! I found it

Oh thank you! I found it deeply in my spam folder on an old mail which was used for purchasing the product.Now issue is solved

Regards,
Andrew

PolyTools3D's picture

Hello Andrew

Hello Andrew,

There have been 8 updates since version 4.0.3. If you have not received any of the update emails, there must be a problem with your email address.

Please send me an email and I will be glad to assist you.
Thank you!

Andrew Salov's picture

Update

Hello!Can`t figure out how to update from 4.0.3 to the last version.On web page I found only demo version.Is it possible to do it or I missed something?
Regards,
Andrew

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