Recreate Subdivision Levels
I renamed this script to TurboReduce, get it here http://www.scriptspot.com/3ds-max/scripts/turboreduce
A script to recreate the subdivision levels of an object in case if you somehow lost them. Watch a demo here:
http://www.youtube.com/watch?v=asfko3kQQqQ&feature=channel_video_title
Launch the script normally
1) Select an subdivided object
2) Click recreate
3) Wait...(For the versions lower then 2011 in conjunction with windows vista/7 max might freeze when the script is running, but dont worry, let it finish and max will go back to normal)
Comments
"SubD Reconstruct" - sounds
"SubD Reconstruct" - sounds good. Waiting for this useful tools
What about 3d max 2010 support?
Maybe it is, but I want a
Maybe it is, but I want a cooler name.
I'm thinking more along the lines like "SubD Resurrect" Or "TurboRestore" or "SubD Reconstruct" or "SubD Restore".
If you or anybody else has some name suggestion I would welcome them.
https://mariussilaghi.com
So guys what do you say if I
So guys what do you say if I make an TurboReduce modifier?Sounds great, hah?
It's will be great. But I think Recreate Subdivision is more understandable name
new version out
hi everybody, I officially changed the name of the script to TurboReduce like the TurboSmooth modifier. I released version 1.2 which is 100 times faster than 1.1. You can get it here http://www.scriptspot.com/3ds-max/scripts/turboreduce.
kiki_hu & vbn thanks for the bug alert, solved in 1.2
br0t check you PM(Mail)
fael097 yeah man I am trying to figure out how to get the original mesh dimension back(all the right position of the verticies), I think I will have to reverse engineer the Catmull-Clark subdivision algorithm
So guys what do you say if I make an TurboReduce modifier?Sounds great, hah?
Right now I'm looking into the SDK and trying to master it. When I have the modifier ready, everything will be instantly, no more waiting, c++ is dam fast.
thanks all.
https://mariussilaghi.com
Very useful script but
Very useful script but unfortunately acts unpredictably. On some meshes it works, on others an error message pops up. I am getting "compile error: no outer local variable references permitted here elements" on some meshes. I am using Max 2011 SP1, hotfix 4.
Hey, looks like a very useful
Hey,
looks like a very useful script! Could you maybe loose a few words on how it works? How does it know which loops it has to delete? No code needed, just some basic explanation would be great :)
Cheers
Never get low & slow & out of ideas
resulting mesh is smaller than original
this is really a nice script, but lets say you make a box, and then apply 3 levels of turbosmooth. (or how many you want) and then collapse to mesh.
if you apply the script over that mesh, it will result a much smaller box than the original. thats because apparently, it wont average the size, it will only create a new unsubdivided mesh fit inside the current dubdivided mesh.
is it possible to make it average the size? perhaps on future releases?
thanks in advance.
ps.: check image attached
SIL problem
SIL i don't think what you are trying to do is possible since the original modell is not a quad bassed sub division modell.
if you have problem with
if you have problem with freezing add background worker
here is example: http://lonerobot.net/?p=50
error?
“compile error: no outer local variable references permitted here elements?"
what does it mean? sry, i am a max beginner