3ds Max | Scripts

Batch Exporter

4 votes

Null Objects Cleaner

0 votes

Null Objects Cleaner is a 3ds max script to help you to find the null objects in your scene, show you a list of these objects and give you the possibility to delete them. Null Objects in studio max are poly objects without faces - empty objects.

Script category: “#todorScripts”.

You can see an example here, how to install my script per Drag and Drop:

Copy/Paste Object Properties

5 votes

This script allows you to copy and paste properties from one object to another (or multiple at once).

This is useful for copying camera settings from one to another. Although it will do any type of object you copy from. You can easily include/exclude any properties you DONT want copied (like FOV, focal length, etc).

Run the script:
1. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Properties (Copy)" and "Properties (Paste)" and drag them to a toolbar.

Prepare Model 3DDD

4 votes

Requirements : 3Ds Max 2011 and greather, WinRar.

This script helps to prepare model before upload on 3ddd.ru/3dsky.org . With this script you can fast set model in center of scene, do Reset XForm, set pivot, create archive with all textures, and add export formats *.fbx, *obj etc.

Features:

Biped Helper

6 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

 

Features include:

- Supports multiple Bipeds in the same scene (picked via a dropdown list)

- Limited selection

- Hiding/Unhiding Biped

- Trajectory toggling

- Key all, key selected, delete all keys, and delete frame keys

Material ID Organizer

37 votes

New:
 -
 added support for 0 - 65535 Mateiral IDs (3ds max 2018, 2019 and up)
 - Include not used materials in scene - from SME or Material Editor
 - fixed Select / Filter form Material Editors - SME and Material Editor

 - save settings on dialog close + size and position
 - select / filter from SME and Material Editoe in one button now
 - select / filter from multiple materials in SME

 - fixed red button highlights - for selected IDs

Bitmap Tracking / Resizing ....

62 votes

New  - ++ All Assets ++
New - External Bitmaps options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg
New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef
New - Remove Selected Assets
New - Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)
New - Favorite folder list for Auto-Relink dialog (just drag and drop)
.
New - SubTree bowser to Show Materials by selected bitmap assets - and drag and drop to Material Editor:

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

Hair Cards Tool

0 votes

HairCards Tool is a 3dsmax tool that will speed up your work for realtime rendering hairs creation. You can create layers of hairs much faster than usual. This tool is working only with 3dsmax 2021.3 (Update 3) and up.

How to use it: https://youtu.be/2dvY10fV9WE (for easier navigation use youtube chapters playlist)

Check demo video 01: https://youtu.be/sahmdIRfLrI
Check demo video 02: https://youtu.be/_LDA7GdfM78

Few animated gifs:

Xrefs Selection Sets

0 votes

I made this script to save time when I send cameras in my renderfarm.

1.You can choose your XRefs in this window.

2.Create a list of XRefs selection sets for every camera in your scene.

Lock Unlock Tool

0 votes

This script lock and unlock the selected Objects in your scene. I made it how I use it in a new scene. First I unhide all objects in the new scene, second select all objects and then unlock them.

Script category: “#todorScripts” .

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