TurboReduce
I renamed the script once again, you can find it here http://www.scriptspot.com/3ds-max/scripts/subdivision-reversion
TurboReduce will recreate the subdividion levels of an already subdivided mesh.
Installation:
1)Run the .mzp file
2)Look into the category "obliviboy"
ChangeLog
1.33
->Fixed bug "resulting in a empty mesh"
1.32
->Added an icon
->Added ability to TurboReduce a simple plane
1.31
->Added the SmartClone function
1.3
->changed the name from "Recreate Subdivision Levels" to "TurboReduce"
->2 times faster then 1.2
->removed the progress bar and the UI
->made it a macro
1.2
->100 times faster than 1.1
->removed the option the recreate all subdivision levels at once
->some small bug fixes
1.1
->added an option the recreate all subdivision levels at once
1.01
->some small bug fixes
1.0
->initial release
Comments
reduce
I have a question. I am looking for something like "Reduce" in Maya, that is much better than "Optimize" or "ProOptimize" in Max, because it keeps the loops and quads, and the good topology.
This script only works with meshes after turbosmooth. But if is a different mesh or with variations, doesn´t work. At least for me for many objects.
Do you know any script for Max to do Reduce like in Maya? Thanks in advance!
I have received an email and
I have received an email and script
it is useful
thanks
I have pay for it
but I cant find the link to download
please check your paypal
my paypal name is [email protected]
I'm thinking about selling
I'm thinking about selling this script with its new restore to original shape feature for 5$. Would somebody willing to buy it?
https://mariussilaghi.com
athanh wrote: now I use 3dmax
athanh wrote: now I use 3dmax 2009, when used, it is error "NumericVertex. please help me.Thanks
It just works in max 2011 and 2012, sorry.
https://mariussilaghi.com
help
now I use 3dmax 2009, when used, it is error "NumericVertex. please help me.Thanks
@evilmpire It seams that
@evilmpire It seams that ribbon functions don't work in 2010 even thought It has the ribbon. Well then it just works in 2011 and 2012. The category didn't appeared because the mzp file just copied the macro and then didn't run it, I need to investigate why.
And now to the big annoucement, everybody wanted this feature, and now you have it, well not right now, later, it is still in development. See the sneak peak bellow.
http://www.youtube.com/watch?v=6u4vq5IXNmY
http://www.youtube.com/watch?v=RmpE1Q9p_CI
https://mariussilaghi.com
max 2k10
Thanks for the script, but I get an error in max 2010 sp1 x64: -- Unknown property: "NumericVertex" in undefined
Then viewport becomes unresponsive and 3dsmax has to be restarted.
edit: I also had to restart 3dsmax in order to get the "obliviboy" panel to show in the customize menu, both in max 2k10 and 2k11.
Thanks berdinatilli for
Thanks berdinatilli for reporting that bug. It was just duplicated line of code in the script, fixed now in 1.33.
1.33
->Fixed bug "empty mesh"
https://mariussilaghi.com
thank you obliviboy for the
thank you obliviboy for the icon.
but unfortunately 1.32 seams to have now a problem, i was testing every version since 1.2 that way:
by creating a box, applying turbo-smooth with some interations and finally collapsing it to poly for applying you script, now it creates an non-existent object.
btw, i tested it in max2011 & 2012 64bit