3ds Max | Scripts

3DS max easy windows plug-in

This is my first script in 3D Max. I wrote it for my own purpose to speed up modelling of the most boring things in architectural visualisations. Windows and doors. This script helps to make simple windows and doors with divisions of your own need. Just place a box as a symbol of a door or a window and imagine that the segments of this box are the divisions of your window or door.

Wall Worm Model Tools

Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Read the new e-book: Hammered to the Max: A Hammer User's Guide to 3ds Max.


Cathenary also called chainette and alysoid is the curve a hanging flexible wire/chain assumes when supported at its ends and acted upon by a uniform gravitational force. This is typically seen on long draping cables - a powerline hanging between two poles...



render multiple max files very easy with this script.


how to use :

Drag this script in Max or run via MAXScript -> Run Script.

Render settings will be used from the files unless you overwrite them.

If you need more info, just comment. I hope the interface is obvious.

V-Ray Irradiance Map Pre Calc

This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.

This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.

If you have any questions please contact me at Teriander@gmail.com

Updated -
Version 1.1

Bitmap Tracking / Resizing ....

Version v1.30 ready  -  New  -  Batch change Gamma

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Sorting files by name, image width, height, file size, path, gamma, texture name, status  (Found - network, Found -  local, Not found)
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- Select objects by selected bitmaps
- Select / show materials by selected bitmaps (loads materials with selected bitmaps  -> to material library)
- Copy local files to network with auto path replacing (for distributed / network render)
- Copy selected to one path with path replacing or just copy files - collect selected to project forlder or quickly copy+change selected paths to not show your paths structure
- Copy all with path structure - similar to max archive
- File status in 3 colors -> Found - network, Found -  local, Not found ( eg.: easy sort and select all local -> copy selected to network)
- Supports .ifl - sequence image files - resize / copy / path repleace (not in demo version)
- Script works with Bitmap Texture, VrayBmpFilter and VrayHDRI
- New - Change gamma in selected - works only with jpeg, bmp, gif, tga, tiff in Max 2014 and up. (not in demo version)

Turn Viewport Maps On/Off

This is a very simple script for turning Bitmaps on and off in the view port. It has been very popular in the studio that I work at work so I though I would upload it. Its funny how the simple ones are the ones that every one likes. Anyways it will let you turn view port maps on or off, it works with Standard and V-Ray materials. It also handles multi sub materials with no troubles, you can also choose to display Bump or Reflection maps. If you have any troubles or ideas for new features please let me know.

PreRenderCheck Script for V-Ray and 3ds Max

Here’s a simple little pre-render script, that checks and warns you about those things you may have overlooked for whatever reason. The first thing it does is check if you are rendering a camera view, and if you are not, it asks you which camera view to render.

Sometimes you are doing GI precalculations or by accident you tick “Don’t render final image”. The script will check for that and ask if you want to switch it off or not.

Rapid Camera Pro

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

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