Simple XML Library for 3dsMax
Hi Everyone,
This is a library that simplifies working with XML files and XML Trees. It wraps the DotNet library's to provide a simpler way to work with XML. It has been kicking around the web on CgTalk and Tech Artists forum for quote a while so I thought I would post here.
It is implemented as to structs XMLDocument for working with XML files and XMLNode which represents a node in XML. It is very easy to use.
In the script at the bottom there is a complete example script documenting how to use it etc.
If you have any feedback or suggestions please let me know.
Cheers,
Dave
Attachment | Size |
---|---|
XMLStruct.ms | 5.41 KB |
XMLStruct_v1.2.ms | 5.3 KB |
Comments
Hi Dave, thanks for sharing
Hi Dave, thanks for sharing that library, seems much more convenient than the builtin dotnet interface! I ran into a small issue using it though:
This is due to inside LoadXml() a variable doc is set to something else. Since there is no local keyword, if the variable exists it is being overwritten. I would highly recommend to use local/global in scripts to prevent this. Just wanted you to be aware, cheers!
Never get low & slow & out of ideas
I have updated the file to
I have updated the file to version 1.2 The new version fix a few bugs that where popping up.
Cheers,
Dave
David Mackenzie
Pipeline TD
http://daveandgoliath.com
Yes it should! How did I miss
Yes it should! How did I miss that! Anyways I will upload an update very shortly. I have also added some changes to the getText() method.
Cheers,
Dave
David Mackenzie
Pipeline TD
http://daveandgoliath.com
Hey Dave!
Hey Dave!
I've been searching for something like this for a long time THX!! :)
Just one thing...
when I try to access "GetChild" I got an error
shouldn't the first line of the function be:
dNode = DotNetNode.ChildNodes.ItemOf index ?
it sais DotNetObject instead.
Greets
fxc
DOOM DOOOOM DOOOOOOOOOM!!!!