Tagged 'assets'

Adv. Path Manager

2 votes

Listview for managing External files User Paths. De adventage versus the default Max┬┤s dialog is that it shows Valid (Text in Green) and Invalid Paths (Text in Red) and can be filtered only invalids ones.

Paths to be deleted : Marked by strikeout text.

Paths to be added : Showed on bold text.

Paths modified: Text marked with underline.

Changes are only applied when pressing "Done".

Leaving the script unencrypted so anyone is invited to extend it, also there is some useful ListView Control functions....

PhysX Painter

4 votes

A CMD utility to externally re-path 3ds Max files

0 votes

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.

ZOA Path Editor

38 votes

Simple Path relinker application for maps, ies, hdri and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

Change Textures (Assets) Extensions

2 votes

This small script will allow you to change the assigned texture extensions from one type to another either globally or to selected objects, the reason why I created this tool is you might face one of the following scenarios:

MB Resource Collector

43 votes

Interface of MB Resource Collector 0.2 This script is something like a replacement for the File > Archive... function found in 3ds Max. It will collect ALL assets currently used in the scene file into one common directory, optionally changing/removing path names. This includes final gather maps, photometric files, environment maps, bitmaps used in a displacement modifier etc., basically everyhting that is listed in the Asset Tracking System will be collected, too.

This is useful if you want to send your entire scene with all required files to someone else in one flat folder.

Optionally, the script can change the asset path names to match the new location, either as absolute or relative path names. It can also include the currently open .max file and create a .zip archive from all collected files in one go.

Project folders

18 votes

Stay organized with project folders. You can set the root folder where you save all your projects, set what are your default subfolders when you start a project and finally type your projects name.

*** export and import presets option / set as "Set Project Folder..." 25.03.09
*** rename function added 19.03.09

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