Tagged 'Frame'

Time Range Manager

25 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.


Additional features include:

Frame Numbers Shift Calculator

0 votes

* Title: Frame Numbers Shift Calculator

* Description:
-- Used to quickly give programmers the frame numbers to hide/unhide weapons, vfx, etc.
-- at exact frame position when the animation was not created from the 0th frame
-- Example: Start Frames: 528 End Frame: 605 becomes 0 to 77
-- Also, prints the output in MaxScript Listener window

Here's the screenshot of the script -

FumeFx FreezeFrame

3 votes

FumeFx FreezeFrame is a very simple script for work with “still simulation” like clouds, nebula, ecc...The script have only 2 buttons:

update 1.0

-Freeze/unfreeze button: to set the out-of-range type to work statically
-Frame spinner: set the simulation frame(useful in lookdev step)

update 2.0 change log:

-Added a source list to manage multiple grids at same time
-More accurate workflow for freeze/unfreeze grids
-Added a status bar that display the source status
-Better code organization

let me know if there are some bug or some request.


Share and Enjoy!

Timeline Addon

83 votes

Timeline Addon 2.0.8-42

Adds more functionality to the 3ds Max timeline. You can:

  • adjust timeline start, end, slider and length
  • navigate through frames and keys
  • move, select, align, reverse keys
  • set timeline bookmarks
  • show info about ram and cpu usage

Wireframe Simple Render

73 votes

Wireframe Render Version 3.0

This script simple takes the max scene and renders wireframe, in either black or white. It does not alter your scene in anyway. Your scene will remain untouched with all of its settings and materials.

This script is a small part of a larger script I'm working on for 3ds Max.


FrameRate File Parser

0 votes

Parses through a directory and converts all files to the desired framerate


0 votes

Used to quickly switch between two given frames.

This is very useful if you want to compare two states between two frames (i.e. - character's pose on one frame and another). Simply press the Switch button continuously to switch between the two frames.

Store Frame Markers

21 votes

This is a simple little floater that allows you to store and recal frames in time. By default it sets markers at 10% intervals across the timeline. Shift+Click to memorize a frame number.



AutVel Jumper

18 votes

whit this simple tool you can jump over the timelime of 3ds and go directly to some point of an animation: modifying the code you can set different step (I've used: 50 100 150 200 250 300) and a different intervals of frames to skip (going one by one the movement can be slow, I have used an interval of 10).
I have created big buttons to permit you to write some text needed to remember the content of the frame.
Feel free to use the code or integrate it in you macros in order to jump over steps on the timeline. This is an open source project for my degree (Industrial Design, Rome).

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