Tagged 'Motion Capture'

Biped_MotionTools

0 votes

This maxscript tools is specifically created for Biped. It work as motion Post Processing. very useful when working with mocap animation. Current main functionalities is Surface Conform and Add spring. more functionalities might added in the future.

BIPPY

66 votes

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

Crude Biped Key Reduction

0 votes

CrudeBipedKeyReducer

This will dismantle that wall of motion captured key frames into something more manageable. It’s not the most sophisticated of algorithms. But, it gets the job done and leaves you with nicely lined up key-poses. To use simply:

Load Multiple Bips

0 votes

I created this script to speed up my daily work with crowd animation. If you have a lot of character studios rigged bipeds and need to load the same animation (walk loops, conversation...) on all of then, so this script might help you.

It's a .mzp file that you can just drag and drop into 3ds Max or run through the MAXscript menu. After that you will find the script at: Customize > Customize User Interface > Toolbars tab > Category: MMScripts > Load Multiples Bips".

To use the script you just need to:

Biped Prepare MoCap

0 votes

What it will do:
- Default Biped Root = $Bip001
- Reduces the Keys of the Biped, but this will possibly not be the best
solution to reduce keys!
- On Press Start, it starts to Zero your Biped Pelvis to [0,0,z]
- If you check the Checkbox, it trys to move the Feet to [x,y,0]

BipedPrepareMoCap v1.1r
by Benedikt Rey 05/2012

Update:Fixed Bugs

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