BIPPY

64 votes
Version: 
v1.9
Date Updated: 
09/17/2010
Author Name: 
Geoff Samuel

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

  • Complete MaxScript core, allowing for switching between any versions of 3ds Max 2008+.
  • Save and loading of custom biped naming conventions.
  • Automatically creation and re-sizing of a biped model.
  • Batch processing of multiple files.

As always, this script is open source so feel free to use it.

The installation is easy, simpley copy the un-ziped files to the 3ds maxs\Scripts folder within the programes files in order to work.

A video tutorial on how to use BIIPY can be found at:http://www.vimeo.com/18775418

Any problems, comments or feature requests, please email me at: [email protected]

 

Thanks

Geoff Samuel

www.GeoffSamuel.com

Version Requirement: 
3ds Max 2008 +
Video URL: 

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jg's picture

ohh

ohnvm

jg's picture

Biped to FBX?

Is there a way to transfer biped animations onto a regular skeleton?

jgk1981's picture

Hi ABTOMAT thanks for the

Hi ABTOMAT thanks for the check you made for 2016. I was tried to see if i add what Royal Ghost said on the post too, bad same result to me :( maybe i need some newest .Net package to install in order to work.
Thanks for the try anyway. :)

ABTOMAT's picture

Can not reproduce the error

Hello again, jgk1981!

Just've gotten Max 2016 and tried to use script there.
I got everything working with no errors.
So, sorry, seems that this problem is on your side :(

ABTOMAT's picture

Will look into it

Thank you for your screenshot. Seems Max 2016 has some more differences (I currently use 2014 and 2015).
Will get the 2016 and look how to fix it.

Royal Ghost's picture

jgk1981 Try add to

jgk1981 Try add to 3dsmax.exe.config ( http://go.microsoft.com/fwlink/?LinkId=155569) it must fix the problem:

<runtime>
<loadFromRemoteSources enabled="true"/>
</runtime>

 

 

Royal Ghost | veda3d.com

jgk1981's picture

Hi there. Ty for the update

Hi there.
Ty for the update you did but in 2016 sp2 it still get an error.
I have an image to show you what kind of error it give me.
Thanks in advance :)

AttachmentSize
error.jpg 118.95 KB
ABTOMAT's picture

Have fixed it a little to

Have fixed it a little to make work with new versions of 3ds max:
http://maslov.co/blog/index/view/id/127

eNOx's picture

It works with 2016

But legacy part only.
Not support new feature like a extra bones.

Thanks about great script !

jgk1981's picture

The tool you made is very

The tool you made is very handy. But is it possible to make an update of it for max 2014 and 2015?
Thanks!

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