BIPPY

65 votes
Version: 
v1.9
Date Updated: 
09/17/2010
Author Name: 
Geoff Samuel

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

  • Complete MaxScript core, allowing for switching between any versions of 3ds Max 2008+.
  • Save and loading of custom biped naming conventions.
  • Automatically creation and re-sizing of a biped model.
  • Batch processing of multiple files.

As always, this script is open source so feel free to use it.

The installation is easy, simpley copy the un-ziped files to the 3ds maxs\Scripts folder within the programes files in order to work.

A video tutorial on how to use BIIPY can be found at:http://www.vimeo.com/18775418

Any problems, comments or feature requests, please email me at: [email protected]

 

Thanks

Geoff Samuel

www.GeoffSamuel.com

Version Requirement: 
3ds Max 2008 +
Video URL: 

Comments

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roubla500's picture

I can't get the Bippy Script!!!! The Website dosn't work

Hi guys, can someone give me a link to download the Bippy Script pleaaase ??

roubla500's picture

I can't get the Bippy Script!!!! The Website dosn't work

Hi guys, can someone give me a link to download the Bippy Script pleaaase ??

SpencerH's picture

How?

How did you fix it?

aksmfakt132's picture

I solved it (in 2018)

I solved it (in 2018)

aksmfakt132's picture

Why does not this work in 2018?

Why does not this work in 2018?
(It worked fine in 2017)

dotnet.loadAssembly (GetDir #maxroot + "\\Scripts\\Bippy/GTools 64 - Bippy.dll")

Artemcg's picture

3ds max 2014 and 2018

your script is the best, but it gives out hello and bye on line 1706. Something with a dotnet.
dotnet.loadAssembly (GetDir #maxroot + "\\Scripts\\Bippy/GTools 64 - Bippy.dll")

aksmfakt132's picture

I have a problem

Since the direction of the bone is set differently, I made a dummy in the right direction
And I linked that dummy to the bone.
This works well
But no fingers are made. (only fingers)
Why?

jg's picture

ohh

ohnvm

jg's picture

Biped to FBX?

Is there a way to transfer biped animations onto a regular skeleton?

jgk1981's picture

Hi ABTOMAT thanks for the

Hi ABTOMAT thanks for the check you made for 2016. I was tried to see if i add what Royal Ghost said on the post too, bad same result to me :( maybe i need some newest .Net package to install in order to work.
Thanks for the try anyway. :)

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