This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.
- Region render parameter can be specified for each camera
- Set Viewport button sets viewport camera and resolution and aspect as well
- It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
Here are the details: http://usakhelo.github.io/batchcam/batchcam-1.9.15.html