Tagged 'Rendering Manager'

Batch Camera Render

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

UPDATE 6 January 2015

Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction

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