Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.
Updated to version 1.2 - rewritten vertex order sync, must work much better!
How TO: Select the source object with proper prefix in his name and click "Start Transfer!" Script will find objects in scene without this prefix and transfer UV layout.
Note, that script only works by applying modifiers on top of object and you always can remove changes made by script to the objects.
It is very useful when importing .obj to set the name prefix you like.
See the demo video for more information.
One very useful note: don`t try to eport/import objects to .obj with negative value of scale. Fix it before, by inverting normals and applying `Reset XForm`.
1. Unrar the archive.
2. Simply Drag&Drop "TransferUVs.ms" in MAX viewport or run it from "MAXScript" --> "Run Script".
3. After that you can find it in "Customize" --> "Customize User Interface...", in "Main UI" Group, "MikeMS" Category. Now, you can add that script to a toolbars, quads or link it to a shortcut and so on...
If you have installed previous versions of this script, old version will be automatically replaced with this one.
...and, sorry my english )))