UniMirror

8 votes
Version: 
2.1
Date Updated: 
03/09/2016
Author Name: 
Nikolay Litvinov

v2.1 Added tool which works by selected axis transform/ Добавлен инструмент, который работает по выбранной оси трансформации.

Additional Info: 

v2.1 Added tool which works by selected axis transform.
v2.0 Full refactoring code. Work of tool based on Transform Type-In dialog. Supported all classes objects, selections and subobjects.
Install:
Drop *.ms to viewport
Restart 3dsMax

Tip:
Convenient to assign to the buttons
NumPad 3 for X
NumPad 7 for Y
NumPad 1 for Z

v2.1 Добавлен инструмент, который работает по выбранной оси трансформации.
v2.0 Полностью переработан код. Работа инструмента основана на диалоге Transform Type-In. Поддерживаются все классы объектов, выделения и подобъекты.
Установка:
Перетащить *.ms во вьюпорт
Перезагрузить 3dsMax

Совет:
Удобно назначить на кнопки
NumPad 3 for X
NumPad 7 for Y
NumPad 1 for Z

AttachmentSize
1.gif138.91 KB
mirror_sub-obj_v1.0.ms4.09 KB
unimirror2.0.ms2.86 KB
unimirror2.1.ms3.4 KB

Comments

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Nik's picture

.

Any objects are supported. But complex hotkeys sometimes do not work.
Try hotkeys Appoint without Ctrl, Alt, Shift, or buttons tullbar install.

Любые объекты поддерживаются. Но сложные хоткеи иногда не работают.
Попробуй хоткеи назначь без Ctrl, Alt, Shift, или кнопки в туллбар заведи.

harumscarum's picture

support of edit mesh/poly

does it work with editable poly only?
if any modifier or edit mesh/poly applied it collapsed to editable poly (

aspartemeart's picture

+1 It's great

It's great. Specially working with game engine that has problem with standard mirror.
no need to reset x form for this action.

Thanks.

pixamoon's picture

+1

Thanks man !

Was just thinking to do similar but you did it already !

Very helpful!
Thanks

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