viewFrustum

21 votes
Date Updated: 
02/17/2004

"Select a camera - then run this MacroScript in 3ds max R6 to create a geometric representation of the camera's view frustum (can be useful - for example - in combination with Vol.Select to remove geometry that is not seen by the camera).Will handle non-square pixels - renaming objects and allows for an offset between camera FOV and view frustum angle. [Based on code by Christopher Subiago]"

Version Requirement: 
6+
Video URL: 

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bordos's picture

update

Hi, this is a great script, are u planning to recompile it? It seems not working on max2014. All the best!

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