3ds Max | Scripts

Modifier Modifier Zorb

280 votes

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

UV Tools 3

19 votes

Easy to use uv mapping tools for Archviz and not only

More info here

OutFiler file browser

7 votes

Now it's free.

The OutFiler is a simple but powerful file browser inside 3dsmax that completely replaces standard save/load/save selected/merge/import/export dialogs. I believe folder tree much more comfortable and transparent.

The OutFilers provides the ability to quickly find the necessary folders, save the history of movements along them with back/next buttons and recent list and the favorite paths for quick access to working scenes.

AutoPivot

0 votes


AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.

Description:

It includes two separate scripts that move the pivot to its center or to lowest point.
Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.

Main features:

Isolation Levels

7 votes

Create nested isolations, go back and forth between them. Hope it helps.

Uv By Element Modifier

8 votes

UV by element is a scripted modifier plugin. It will offset, rotate, and/or scale the UV coordinates of each element by a pseudo-random amount.

AE Transfer

8 votes

AE Transfer is a set of two scripts, for Autodesk 3ds Max and Adobe After Effects, that allows these two apps to exchange parameters of 3D objects and 3D layers with each other.

Show Materials for selected. Just 1 click!

4 votes

A very simple but EXTREMLY USEFUL script you will use all the time!

With just one click it opens the Slate Material Editor and displays all the materials for the selected objects well organized in a clean view.

Forget about the annoying material picker tool. Add this simple button to your toolbar and every time you want to see the material/s for your current selected object/s just click the button and... Voila!

It will save you a lot of time!

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc)

Current verion: 3.998:

  • added batch materials conversion mode for multiple .max files to "Material Conversion" section.
  • added a function to handle possible errors during batch conversion of materials with writing to a temporary log file when they occur.
  • removed some conversion options to V-Ray: enable or disable converting Blend, Shellac and DoubleSided materials. Now these materials are always converted to V-Ray materials by default.
  • some changes have been made to the UI in the "Material Conversion" section for a more comfortable perception.

View full changelog

Sox Biped Assist

2 votes

This tool improves biped work efficiency.

Features

1. Biped selection

 

2. Hotkey combination

 - Ctrl = add selection

 - Alt = subtract selection

 - Shift = straighten the joint

 

3. Keyframe Assist

  - Add keys to all parts of the bipad.

  - Apply IK/FK keys for selected or all keys. (Shift = all keys, Ctrl = selected keys)

 

4. Convenient functions for looped animation

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