3ds Max | Scripts

UV Tools 3

4 votes

Easy to use uv mapping tools for Archviz and not only

More info here

UniAttach-Detacher

16 votes

v3.01 (1)
Fixed: bug of MultiAttach (but used not Attach List, for a huge number of objects can be slower but more stable.)
Исправлено: ошибка с аттачем (но использован не аттач лись, для огромного количества объектов может быть медленнее, но стабильнее.)

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Modifier Modifier Zorb

275 votes

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

DropBox

5 votes

DropBox is a 3ds Max scripting tool for creating a library of objects and scenes. It can be used as a clipboard with a list of objects.

What is available for you with DropBox:
- folder list management
- copying objects to the library from 3dsmax scene
- copying objects by groups to separate files
- paste whole scene from library
- paste objects by name list
- paste objects by layer
- paste scene as XRef
- see the preview pictures of scenes in the library

Quick Attach

18 votes

This script quickly brings together a large number of objects. just this script can be used to reset Xforms.

Scripts List

3 votes

All your scripts at hand! Manage scripts folders and create favorite list. Access to your lovely scripts by two clicks or hotkey.

To install the script drag ScriptsList.mzp to 3dsmax window or run it.

Obj Sequence Export

9 votes

This script allows to export obj sequences

Detach Elements

69 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

IDs Finder

0 votes

With this script you can Find what kind of object and material IDs you have in your scene.

- the Buttons „to zero" reset all material and object IDs
- random object ID
- select the objects with one special ID

Script category: “#turbo3dmodels”.

You can downlod it from my website:

CorVex

12 votes

CorVex is a scripted geometry plugin for 3ds Max aimed at quickly building game level layout and walls. It offers convenient planar mapping controls for geometry that is controlled by spline bases.

CorVex

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