
While building up architectural models we often come across the task to create a plain editable polygon object with all the neccessarry lines imprinted into it. This script is an alternative to the shapemerge compound object or the “imprint” option of the ProBoolean object in 3ds max – but this one works. Rather then cheating with an original mesh where we would like to put previously selected splines on, this script goes the other way and creates the polygon object directly from the original splines.
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Light · 2011-12-14
harumscarum · 2011-11-28