Assigning PF_Source to a Particle Skinner
Hello,
This is my first foray into maxscript, and I have nearly achieved what I'm after. If only I could do this one simple thing! Any help would be much appreciated.
I've written a short script that creates a particle system and a rectangular poly. I then want to bind the newly created PF_Source to the newly created poly with a Particle Skinner. The end result will be a script that emits sheets of paper every n frames that will then swirl around my scene.
Here is the portion of script for creating the rectangular poly and it all works, except the bit that tries to attach/define the Particle_Flow_Systems
Rectangle length:280 width:210 cornerRadius:0 pos:position isSelected:on $.name = "Paper" + (progressString) modPanel.addModToSelection (Garment_Maker ()) ui:on $.modifiers[#Garment_Maker].density = 0.02 macros.run "Modifier Stack" "Convert_to_Poly" modPanel.addModToSelection (Particle_Skinner ()) ui:on $.modifiers[#Particle_Skinner].Particle_Flow_Systems = #("pFlow" + (progressString)) $.modifiers[#Particle_Skinner].activateSkinning() modPanel.addModToSelection (TurboSmooth ()) ui:on modPanel.addModToSelection (UVWMap ()) ui:on $.modifiers[#UVW_Map].realWorldMapSize = off
Like I say, this is my first go at maxscript so I'm still learning how the syntax works etc which will hopefully explain any howling errors.
Thanks in advance,
James
Attachment | Size |
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paper_creation_script01.ms | 2.11 KB |
paper_test_01.max | 492 KB |