Baking Texture from vertexcolor.
Hey everybody!
How can I bake vertexcolor map? I was trying something like this:
rm = renderMap p.material.diffuseMap size:[640,480] \
fileName: "frame_.jpg" \
display: true
where diffuseMap is my VertexColor map, but it only make the green-red default map fo VertexColor.
Really appreciate any help!
