DETECT SUBMATERIAL TREE
Unfortunatelly this script is not going deep enough!
Actually, I need to connect material tree with the Map Tree (second code)that Swordslayer created at http://www.scriptspot.com/forums/3ds-max/general-scripting/detect-map-ty...
fn All_Submats onematerial = ( Propertieses = (getPropNames onematerial) for SubProp in Propertieses do ( if isProperty onematerial SubProp == true do ( Insert = getproperty onematerial SubProp if superclassof Insert == material do ( append All_SubMaterials Insert All_Submats Insert ) if classof Insert == ArrayParameter do ( for i in Insert do if superclassof i == material do ( append All_SubMaterials i All_Submats i ) ) ) ) )