Explain quatToEuler2 method for EulerAngles Values

In MaxScript Hepl, quatToEuler2 method explain as
----------------------------------------------------------------
Returns the same Euler value for the given Quaternion as shown in the Transform Type-In dialog.
----------------------------------------------------------------
In scene I build some box.
Use Transform Type-In menue (F12) asign for Box01 angel rotation
x=10
y=20
z=35
in Listener write
------------------------------------------------------
t=in coordsys world $Box01.rotation
Answer (quat 0.0298408 0.190791 0.280577 0.940205)
----------------------------------------------------------
after that write
--------------------------------------------
quatToEuler2 t
---------------------------------------------
I expect of aswer (eulerAngles 10 20 35) but get (eulerAngles 3.15131 -22.0559 -33.8467)

WHY?????
use MAX 2009.....