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check also setAppData
Yes, User Defined Properties are nice for that purpose.
Also can use setAppData function (check in the help).
While the UDP are only for scene objects, with setAppData can "stamp" any MAXWrapper_object - i.e. modifiers, materials, controllers ...
my recent MAXScripts RSS (archive here)
AppData
Checked the Help it looks like I could use the AppData function to store IDs, Thanks.
Great
I couldn't figure out the syntax, I am new to max script, many thanks!
g
select (for o in objects
select (for o in objects where o.handle == 2 collect o)[1]
just replace the 2 with the var holding the handle
Raphael Steves