Mass Instance an Object Slows Down Drastically
Hi!
I have a performance problem when creating a simple brick wall and I wonder if you have any tips or advices for me? :)
I want to create a brick wall from a list of instances.
If I work with a fair amount of instances everything works like a charm. But if I increase my amount over ca. 500 objects it slows down drastically.
I already turned off undo and disabled scene redraw...
Thank you in advance! :)
PS: I am an absolutely beginner in maxscript :/ ...
fn UpdateWall = ( disablesceneredraw() setCommandPanelTaskMode mode:#modify suspendEditing which:#modify undo off local x = 1 for i=1 to num_length.value by 1 do ( start = timestamp() for k=1 to num_height.value by 1 do ( local randBrick = pickedObjects[(random 1 pickedObjects.count)] -- pick random "brick" from brick array if x > wallContainer.count then wallContainer[x] = instance randBrick --instance new "bricks" when array grows local brick = wallContainer[x] brick.pos.x = (stair_offset.value * (k-1)) brick.pos.y = (padding_length.value * (i-1) + ((mod k 2) * rowOffset.value)) brick.pos.z = (padding_height.value * (k-1)) x += 1 ) end = timestamp() format "iteration % took % seconds\n" i ((end-start)/1000.0) ) for item in x to wallContainer.count do ( delete wallContainer[x] deleteItem wallContainer x ) enablesceneredraw() resumeEditing which:#modify )