problem with prerender callbacks ....
Hello everyone, it's been a long time I didn't post on script spot !
I have a problem with a preRenderEval callback. I want to modify geometry at each rendered frame with a function I made.
It works fine if I render only one frame, and my function does work.
But when I want to render more than 1 frame, renderer fails at the beginning of the second frame.
I just can't figure out what I am doing wrong ....
Could somebody help me.
try(delete $ref_uv*)catch() callbacks.removeScripts id:#MrGAG function gag_func = ( grille_uv = $Plane01 min_point_u = grille_uv.min.y min_point_v = grille_uv.min.z uv_min = sphere radius:2 name:"ref_uv_min" uv_min.pos.y = min_point_u uv_min.pos.z = min_point_v print( "ref_uv_min_u : " + uv_min.pos.y as string) print( "grille_uv.min.y: " + grille_uv.min.y as string) max_point_u = grille_uv.max.y max_point_v = grille_uv.max.z uv_max = sphere radius:2 name:"ref_uv_max" uv_max.pos.y = max_point_u uv_max.pos.z = max_point_v print( "ref_uv_max_u : " + uv_max.pos.y as string) print( "grille_uv.max.y: " + grille_uv.max.y as string) grille_h = uv_max.pos.z - uv_min.pos.z grille_w = uv_max.pos.y - uv_min.pos.y sel_set = selectionSets["dechets_reactor"] for o=1 to sel_set.count do ( id_rand_val = random 1 10 addModifier sel_set[o] (UVWmap()) convertToMesh sel_set[o] -- resolution de l'UV en rapport avec les dimensions du plan de reference o_u = ((sel_set[o] .pos.y - uv_min.pos.y)/grille_w) o_v = ((sel_set[o] .pos.z - uv_min.pos.z)/grille_h) for i=1 to (meshop.getNumVerts sel_set[o]) do ( meshop.setMapVert sel_set[o] 1 i [o_u,o_v,0] hey = meshop.getMapVert sel_set[o] 1 i --[0,0,0] print hey ) ) ) callbacks.addScript #preRenderEval "gag_func()" id:#MrGAG