how to put the material in active slot for the selected texture!
how to put the map: also the material but this material should be opened till this map(if the map is instanced for the same material it would open the first map only), so that when I get back in levels I get to the root material witch contains this map!
i=0
for row = 0 to (BitmapLister.table.rows.count - 1) where BitmapLister.table.rows.item[row].selected do
if ((i+=1)==1) then firstrow=row
if i>1 then format "\tSelect one item\n"
else
(
MatEditor.Open()
setMeditMaterial medit.GetActiveMtlSlot() mat_col[firstrow]
)
i=0
for row = 0 to (BitmapLister.table.rows.count - 1) where BitmapLister.table.rows.item[row].selected do
if ((i+=1)==1) then firstrow=row
if i>1 then format "\tSelect one item\n"
else
(
MatEditor.Open()
setMeditMaterial medit.GetActiveMtlSlot() mat_col[firstrow]
--?????? open map container ??????--
)