Put the material/map for a texture in active slot in MatEditor
how to put the material in active slot for the selected texture!
how to put the map: also the material but this material should be opened till this map(if the map is instanced for the same material it would open the first map only), so that when I get back in levels I get to the root material witch contains this map!
i=0 for row = 0 to (BitmapLister.table.rows.count - 1) where BitmapLister.table.rows.item[row].selected do if ((i+=1)==1) then firstrow=row if i>1 then format "\tSelect one item\n" else ( MatEditor.Open() setMeditMaterial medit.GetActiveMtlSlot() mat_col[firstrow] )
i=0 for row = 0 to (BitmapLister.table.rows.count - 1) where BitmapLister.table.rows.item[row].selected do if ((i+=1)==1) then firstrow=row if i>1 then format "\tSelect one item\n" else ( MatEditor.Open() setMeditMaterial medit.GetActiveMtlSlot() mat_col[firstrow] --?????? open map container ??????-- )