Spline friendly Clone MCG\Modifier
Hello,
I'm looking for a simple Clone MCG\Modifier that does not turns splines to meshes when applied. All suitable existing ones turn them to polys. Another nuance the the spline should remain the same (the same vertices number\type). Have you seen something in this direction?
Thanks
Comments
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... bevel, sweep, and clone modifiers give you some fantastic options
These modifiers turn shape object to mesh object (i.e geometry object).
Why can't you just clone resulting mesh using existing clone modifiers? iToo Clone for example
If the result of modifier stack is a geometry object there's no need in 'shape clone' modifier.
The point is to have a fully
The point is to have a fully parametric stack with ability to add nice things like sweeps bevels etc.
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Ok. Just an example.
I used mirror modifier as a cheap substitute for nonexistent 'clone modifier' that clones splines.
Results are identical. Can you explain me the difference between the two?
Why is it even matter when and what we clone?
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But what's the point to have such modifier?
In most cases splines are converted to mesh or poly up in the stack anyway.
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