Spline friendly Clone MCG\Modifier

Hello,
I'm looking for a simple Clone MCG\Modifier that does not turns splines to meshes when applied. All suitable existing ones turn them to polys. Another nuance the the spline should remain the same (the same vertices number\type). Have you seen something in this direction?
Thanks

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
jahman's picture

.

... bevel, sweep, and clone modifiers give you some fantastic options
These modifiers turn shape object to mesh object (i.e geometry object).
Why can't you just clone resulting mesh using existing clone modifiers? iToo Clone for example

If the result of modifier stack is a geometry object there's no need in 'shape clone' modifier.

1rv's picture

The point is to have a fully

The point is to have a fully parametric stack with ability to add nice things like sweeps bevels etc.

jahman's picture

.

Ok. Just an example.
I used mirror modifier as a cheap substitute for nonexistent 'clone modifier' that clones splines.

Results are identical. Can you explain me the difference between the two?
Why is it even matter when and what we clone?

delete objects
gc()
 
-- first we clone and only then do the other things
r = Rectangle width:50 length:50 name:#object_1 pos:[-100,0,0] wirecolor:yellow
mirror_mod = Mirror copy:on offset:55 name:#CLONE_MOD
addModifier r mirror_mod
addModifier r (Extrude amount:50)
 
-- first we do the things and only then clone resulting mesh
r = Rectangle width:50 length:50 name:#object_2 pos:[100,0,0] wirecolor:yellow
addModifier r (Extrude amount:50)
mirror_mod = Mirror copy:on offset:55 name:#CLONE_MOD
addModifier r mirror_mod
jahman's picture

.

But what's the point to have such modifier?
In most cases splines are converted to mesh or poly up in the stack anyway.

1rv's picture

.

.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.