Tagged 'autodesk'

3DS Max - Compound Objects - Connect

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In this tutorial, we will learn about a very useful compound object called Connect. This compound object will connect/bridge between holes in different objects. We will learn about its main parameters, and at the end, we will a quick practical example.

3DS Max - Hold Fetch - Create a Restore Point

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In this tutorial, we will learn how to create a restore point of your scene that you can go back to, in case a crash happened, or if the Undo/Redo records are deleted.

3DS Max - Vray Frame Buffer - Real Zoom explained

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In this tutorial, we will look at the difference between the regular zoom inside the Vray Frame Buffer, and the Real zoom. The benefit of using Real zoom is that it acts as if you're getting closer to the actual geometries in your scene and rendering them, also, in this mode you can check out other parts of your scene, not included in your actual rendering limits, without the need to mess up your camera location, or, if you're in a perspective viewport, messing up your viewpoint.

Lesson 16 - 3DS Max - Total Beginners - Array Tool - Combine Modes

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In this new tutorial for 3DS Max total beginners and the second regarding the Array tool, we will use a test case, a simple model to create using combined array modes, the Polar Array and the Scaling Array. Also, while watching the video, you will learn some other stuff along the way.

Lesson 15 - 3DS Max - Total Beginners - Intro To Array Tool

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In this tutorial for 3DS Max total beginners, we will take a look at the Array tool, a powerful feature to create copies from objects based on 3 modes: 1-Array based on the X, Y, and Z coordinates, 2-Polar array, 3-Array based on a scaling factor.

3DS Max - Convert A Procedural Map Into A Regular Texture

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In this tutorial, we will learn how to convert a procedural map into a regular texture map. This is useful when you try to export your model to another software, since those procedural maps belong to Max, and they are generated using an algorithm.

3DS Max - V-Ray - VraySwitchMtl Explained

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In this tutorial, we will take a look at a powerful and useful V-Ray material called Vray Switch Material (VraySwitchMtl). We will see two ways on how to use it, a simple straightforward way, and a more advanced way.

3DS Max - Compound Objects - Loft - Part 3

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In this video, we will continue with the Loft series, we will see some additional features in the Scale feature, plus we will learn about another feature called Twist.

3DS Max - Compound Objects - Loft - Part 2

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In this part 2 of the Loft tutorial, we will check more possibilities with this powerful tool, and we will learn about the Scale graph that you can find in the Deformations rollout.

3DS Max - Invisible Sections Problem With Loft - Explained

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In this tutorial, we will look at the issue of invisible cross sections inside the Loft tool. This happens when you choose Editable Splines or shapes with Edit Spline modifier as a cross-section. I will explain why they happen, and what can we do in that scenario.

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