Tagged 'modifiers'

Modifiers Switch

30 votes

Turn On/Off in Renderer, Views or both, all or selected modifiers by class.
Modifiers Switch 2

Version 2.0

  • added option to switch both (in rend. + views)
  • also added a button to launch the tool in a new floatable dialog

ModMac Script - Modelling Macros and Modifier Presets

2 votes

This is a collection of macros that quickly assigns modifier presets to objects to speed up initial modelling workflows. It also simplifies Boolean operations. 

Features

- Quickly Bool with Objects and Splines.

- Assign Symmetry to multiple Objects with the Gizmo set to certain positions.

- Modifiers get assigned as instances exceptions are mCloth and Unwrap, at least for now.

- Chamfer Objects and Splines.

- Assign mCloth with pinned Vertexes.

- Assign some basic materials.

- Quick Radial Modifier

Morpher Update

15 votes

This script was developed where morph targets are to be updated in between the animation phase. This script lets you to update a desired morph from another max file retaining it's animation. Also new morph targets can be added without having to merge and delete them by the user

randofier

17 votes

hi there this is a new script i have done to collect the whole parameters in one place at my floater also i have added a new random to my script to make cool shapes crowd things with it so enjoy and have fun with it

installing
 after u run the script go to
Customize User Interface > Toolbars tab > under the category : polypic`s Tools > collect modifiers
just drag it to the main tool bar or whatever
enjoy

tested on max 32/64 2011 also watch the demo

rBCopyPaste

1 vote

rBCopyPastev0.2

Another tool for copying/pasting objects/material/modifiers from one scene to another in 3dsMax.

v0.2:

  • Redesign UI.
  • Add function to copy/paste modifiers.
  • Default path now is in autoback (getdir #autoback).

 Small help box available by shift clicking [+] button. 

Contact me or comment if you have any question. 

 

Hope its useful. Cheers.

Related Object Finder

1 vote

This script allows you to find objects that related with your selected object.
For example, by modifiers, space warps etc...
You can find objects and select by the list. This script will help you recognize object relationship and dependency easily.

How to Use:
Select One object and press button. If the object have dependency to another objects, objects name will be listed up.
By selecting the name in list, you can select object in scene.

Selection Toolbox

1 vote


Quick Select

Objects In View
– Selects all objects visible in the current viewport

Objects Not In View
– Selects all objects not visible in the current viewport

Smooth Manager

27 votes

This script helps you to manage Mesh/Turbo Smooth modifiers in the scene for all as well as selected objects in the scene

UIMod

52 votes

UImod is a new UI for modifiers that is displayed in overlay of your active viewport in 3ds Max.

You can make a button from the modifierstack of your selection. This will save all the modifiers on this object and all the values of the properties of the modifiers. You can see this in the video where I change some checkboxes and values of modifiers.

Right clicking on the button gives you the properties of the button. You can change the name and folor of the button. More options will be coming soon.

 

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