VoroFrag
VoroFrag is a free modifier that allows to make voronoi fragmentation. It handles convex and concave objects, as well as hollow meshes and open surfaces. It offers a "Box Mode" for quick fragmentation. Support for mapping coordinates, material ID and normals.
Recompiled for 3DS Max version 2017 to 2021
You will find the full documentation (in pdf), the change_log and the plugin in the attached file
Attachment | Size |
---|---|
vorofrag_v2.5a.zip | 3.32 MB |
vorofrag_2.5_2015-2021.zip | 2.72 MB |
Comments
I'm glad that
I'm glad that you solved the issue and can continue your work !
Thank you for the compliment. Regards.
Works Like a Charm
Works perfect my friend! Amazing product by the way, I've tried certain other fragmentation plugins for maya and after about 99 frags and an hour later it errored out. Popped in 3000 frags in this one and about 20 seconds later I'm good to go. Awesome product!
Thank you for reporting issues
Thank you for reporting issues. I will probably publish a new version around the end of the month, not earlier, that contains many bug fixes.
@polishspy72188:
Did you already try to apply a "Reset XForm" and a "Collapse to Mesh" to your logo?
In the current version, the plugin uses sometimes invalid coordinates stored by the system in the object cache. If that still doesn't work, you can also send me by email a sample scene that I can test (if you want).
Center is off
I am trying to fragment a beveled logo that I created in Adobe Illustrator. It imports fine and bevels great, but when I apply VoroFrag it acts as if the object is northeast of where it actually is. I've tried moving the anchor point, but it doesnt seem to help.
Works Great
Works perfect in 3ds max 2013 64bit, some issues with geometry easily solved applying xform. Thanks for the contribution!
Great Job
This is cool, Thank you.
Thank you
This is great thank you
new Update 2.0
- A few bug corrections
- Memory leeks corrected
- Speed optimization (till 2 times faster in some cases)
- Added compatibility for 3ds Max 2008, 2009, 2010, 2011 (32 and 64 bits)
Happy new year !!!
Thank you!
LittleLordPotala!
Amazing! This is a really cool plugin and I really appreciate this! It works like a charme! Keep it up and running! Again, thank you!
Sascha
Max 2011
Thank you for your kind comment.
About the versions of Max before 2012, I'm currently working on it but it's not just a question of compiling with different SDK versions.
There are also differences in the source code between each version, even between the last two versions 2012 and 2013 there are a few differences.
For example, I found some minor bugs in v2012 that doesn't appear at all in the v2013. So I can tell you that it's coming but, be patient... Thank you!