34 votes
Date Updated:: 

VoroFrag is a free modifier that allows to make voronoi fragmentation. It handles convex and concave objects, as well as hollow meshes and open surfaces. It offers a "Box Mode" for quick fragmentation. Support for mapping coordinates, material ID and normals.

Recompiled for 3DS Max version 2017 to 2021

You will find the full documentation (in pdf), the change_log and the plugin in the attached file

Version Requirement: 
2008 to 2021
Video URL: 
vorofrag_v2.5a.zip3.32 MB
vorofrag_2.5_2015-2021.zip2.72 MB


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Nevil's picture

Great Job

This is cool, Thank you.

mariss274's picture

Thank you

This is great thank you

LittleLordPotala's picture

new Update 2.0

- A few bug corrections
- Memory leeks corrected
- Speed optimization (till 2 times faster in some cases)
- Added compatibility for 3ds Max 2008, 2009, 2010, 2011 (32 and 64 bits)

Happy new year !!!

darthsaschi's picture

Thank you!


Amazing! This is a really cool plugin and I really appreciate this! It works like a charme! Keep it up and running! Again, thank you!


LittleLordPotala's picture

Max 2011

Thank you for your kind comment.
About the versions of Max before 2012, I'm currently working on it but it's not just a question of compiling with different SDK versions.
There are also differences in the source code between each version, even between the last two versions 2012 and 2013 there are a few differences.
For example, I found some minor bugs in v2012 that doesn't appear at all in the v2013. So I can tell you that it's coming but, be patient... Thank you!

MuFerrara's picture


This looks like a fantastic plugin and exactly what I need. Would it be possible to get a 3dsmax 2011 version? If you do not have the 2011 SDK and would not mind sharing your code, I could compile it for you to include in the zip file for other 2011 users to enjoy too. Either way, great work on this project and thanks for sharing!

Michele71's picture

Thanks for sharing this

Thanks for sharing this powerful plug :) One point to you ;)

LittleLordPotala's picture


I'm currently working on a new version where I've corrected many things but I never found the issues concerning the viewport selection or the obj export.
Are you using the 32 bits version of Max 2012 ? And is it the standard, design or education version ? Could you also help me to reproduce this issues with a short procedure ? I would also need to know your detailed system specs...
Maybe, you could send me all this informations by mail.

digital3ds's picture


Has anyone else comes across active viewport selection problems? (using max2012) I also have errors when I export as obj - max crashes, and I don't have many fractures.

Great script, but it crashes for me :/

dori3d's picture

Great tool, keep it up with

Great tool, keep it up with the good work man! ;)

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