Tagged 'Scripts Wanted'

Are there "Mates" in Max like Solidworks has? ....Or something like it?

Greets,

I've recently been giving 3DS Max a go, after having been a Solidworks user for some time.From what I have heard & seen, Max's renders trounce Solidworks!

However, there is a small problem when I am trying to make my models move in Max.

All the mates that were created in Solidworks are broken. No suprise since the file format has to be changed to get it into Max. But it is making my life a living hell.

Assign a temporary material to check UV´s?

Hi all!

Usually I have a lot of objects in my scene and therefore a lot of materials in the Mat editor. Is it possible to make a script that temporarily assigns a second material to a selection, lets say for example to assign a UV map for cheking the UV´s. And when finished the original materials are assigned back to the selected objects?

Take care all!

/Matt

Assign automatically hundred of bitmaps to hundred of materials

Hi!
I'm building a Material Library for trees and plants in 3ds max.
What I'm doing is to put manually a bitmap into the diffuse and opacity channel of the material.
Well, I've a lot of bitmap and a lot of materials to create, so this procedure it's quite long and tedious, I'd like to know if it could be done automatically,

Assign material keepeng the name of the previos one

The situation: There's material 'A' in a current mat editor slot and there's selected object with material 'B' assigned.
Would it be possible (via script) to assign mat 'A' to the selected object KEEPING the name of an old material ('B')
Thank you for attention

Assign Object ID by Material?

Hey all,

I have a request for a script (of if this script already exists, if someone could point me to it?):

Right now I can assign wirecolors by materials, which will give me basically a colorize image to work with (as long as I include a VrayWireColor elements when rendering). This can work ok for the most part but it's not perfect.

assign shortcut in button menu script

there is 6 button menu in 1 script
i would like to assign function key in specic button

i found many tut

but i can see 1 fuction key in 1 script only

is there good idea ?

assing visibility to control

Hi. Not sure if I'm posting in the right section, but I need some help.

I have wired visibility from Box06 to Point01 that has an attribute holder or "Param1" which has spinner integer with value ranging from 0 to 15. Now I want Box06 visibility only to to be 1.0 when Param1 value is at 6, otherwise if its on 2, 4, 1, 12, or whatever in that range other than 6 then Box01 visibility is at 0.0 value. What should I write in the expression after I have wired these two. Or are there any other ways to go around this?

Attach all objects for same material

This script is simple, we work with urban scenes, they're huge and time consuming to create.

At the end of the line we have alot of materials and it usualy takes + 3 houres to attach all objects of the same material to 1 object.

We're looking for a script that does just that with regard to

"multisub-materials" and "selected material"

Meaning objects with multi-sub-materials should be ignored and the script should only handle "single-material"-objects.

Attach multiple objects from selection

Hi,

very simple question i guess, but i just cant seem to make it work

i have a selection of editable poly objects that i want to combine (attach) all at one, how can i make this work via maxscript??

thanks for your help!

Attach object to box and delete box geometry, keeping original object name

Hi!

We need to automatise a simple procedure we use to skip problems caused by geometry imported from to 3ds from other software (Sketechup, Archicad, etc.).

Sometimes this imported objects keeps some transform data from the original files and this leads into weird results in 3dsmax.

The most effective way for solving it is creating a box, adding an editpoly modifier and attaching the problematic geometry to the box. Then we delete the box geometry and voila, we have a native 3ds object.

Do you it's possible to write a script that can do this process?

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