Tagged 'Scripts Wanted'

Attach objects by distance

Hello. I'm looking for a script to attach objects to each other, depending on the distance between them.
Any help is welcome. Thanks

Attach objects by name suffix

Hello,

I have a situation where objects are split in two parts after importing .obj originating from Archicad, named for example:

wall_white_flat_part
wall_white_smooth_part

There might be over 100 object pairs like this. Some objects are not split, thus they have no _..._part suffix.

I'm looking for a script that is able to attach objects by their name suffixes (and to weld vertices), but haven't found any. Anybody have ideas before I start scripting?

Best regards,
Jukka

Attach objects by the same prefix

Hello,
I am looking for some script which allow me to attach objects by same prefix.

Thank you for any info

Attach touching objects to element.

Hi all.

In the current project I am working on i've hit a modelling crisis! Please see the attached file as a reference.

Basically I was wondering if there is a script that will do the following. Take the object and create elements from objects that are touching. The reason being, each framework needs to have a different timber colour from three variations in a random pattern. I wanted to use the material by element modifier to achieve this, but it's not ready for that.

Attaching Animated objects with skeletons

hi all , i wanna attach objects with each other which they have skeletons, but when i try to attach, the animation will be ruined, so what is the answer??? and how can i remove the skeleton and keep the animation stuck with the objects, cuz i see many objects of for example characters moving hands head.... etc without any skeleton.. plz help me!!

is there any script to do it????

Augmented Reality Script

Hi ScriptSpot member !

We are Augment (http://augmentedev.com/home.php), a mobile App to easily try any 3D model in Augmented Reality.

We're looking for a 3DS Max (2012 / 2013) exporter to export 3D models in OBJ with texture baking (V-Ray, Mental Ray) and direct upload on Augment.

Do you know how to do this or someone who can get it done ?

Thx !

Auto Connect Vertexes...

Hello, im looking for a script that already exist here, but i forget the name :-), i saw him here on scriptspot. Its purpose is to automatically scan the model and automatically connects vertexes (and thus creates additional edges) that should have been already created.

Heres the image of what i have on mind:

http://s15.postimg.org/4istdkarv/Auto_Edges.jpg

Auto Detach by Vert count

Hi there,

I'm an occasional 3dsmax user but there is something which anoys me and it's detaching by vert count manually. I always get an error (ingame) there are more than 1000 verts when it shows in 3dsmax its not.

Could someone write a simple script which detaches an object into multiple objects with each exact 499 vert or less?

499 because they suggest you do under 500 for smoothing reasons.

I might be able to pay a little if needed.

Auto Hierarchy - Control Objects

In the max file attached I have provided 2 bone chains. The one labeled "What I Want" is what I would like my script to do once I run it. The other bone chain is for you to run the script on. So far my script will create a point helper at the exact pivot of each object you have selected, but not link them, as in the example "What I want". The end result being, a point helper created at each bones pivot, and linking them through the hierarchy in correlation to the hierarchy of the bone chain.

function createPoint =
(
 
    for Cntrl =1 to selection.count do
    (

Auto Key animation - affect selected keyframe from a different frame in time

Hi guys,

I had an idea and tried to find something that could do this with no luck, so i think it doesnt exist yet.

Lets say you have some keyframed animation. Sometimes you want to see the result of changing some property in a specific keyframe and what it does after/before, but to change the property you need to go to the keyframe time, change it, and then scrub forward/back to see the result.

What if you could do this:

-You have a keyframe on 0 and another on 100.
-You want to see the effect of changing somthing from frame 0, but what happens on 50.

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