Tagged 'Scripts Wanted'

Auto Material Assign

Hello All,

So.....i'm looking for a script where i can select a bunch of geometries in 3dsMax 2013 and pick a folder for Max to draw from.

i'm trying to do a mosaic-effect and want to avoid assigning materials to each separate little piece.

Thanks!

auto modifier instancing

on modifier renaming it will became instanced to other if any other object with modifier with same name already existing in scene.

for example i have already inner walls with shell modifier =0.15m named 'inner_walls' and apply shell modifier for one more object and rename it to 'inner_wall' it will became =0.15m and instanced

if it of course possible.
thank you in advance

Auto Re-seed Instances

Is there a script or plugin that can automatically reseed instances or copies of similar objects?

Auto save

Could someone please edit this so that while I am editing boxes, it will autosave to the text file when changes are made.

(
txtFile = "C:\Users\YourName\Desktop\boxInfo.txt"

if doesFileExist txtFile then
theFile = openFile txtFile mode:"at"
else
theFile = createFile txtFile

fn print_data_to_file obj=
(
format "\n\n%\n%\n%\n%\n%\n%\n%\n%\n%\n%\n" obj.name obj.length obj.width obj.height obj.position.x obj.position.y obj.position.z \
(obj.rotation as EulerAngles).x (obj.rotation as EulerAngles).y (obj.rotation as EulerAngles).z to:theFile
)--end fn

Auto select Image Alpha as source....32bit

I've got several scenes utilising a shared texture (TGA) database and over a period of time (years) some of the textures have been updated from 24bit TGA's to 32bit versions. This gives me a problem in that I need to manually find and tick/select the material (diffuse slot only) to use the image alpha as the image source within every scene/model and instance the texture in question is used and due to the size of the scenes and large number of textures used, it's easy to miss one or two.

auto-renaming files when duplicate exists

How can I not find a ready-made solution for automatically renaming files when exporting and there are duplicates ?

Autofit object to camera safeframe?

There is a script autofit the object size to camera safeframe dimensions? I was trying to develop using align to camera target and scale, but I failed.
:c

Autogrid/Clone object to many polygons

Hi!

Is there a script or tool which can place one object to all polygons in a layer or within an editable poly?

Thanks!
Troy

Automated Material Script

If anyone out there feels ambitious, could you write up this material automated script.

It simply takes the selected objects Material and prints it into the Maxscript Listner allowing users to copy the code from there and paste it into scripts for further use.

What's being printed in the Maxscript Listner is the code which creates the material on the currently selected object.

Thoughts? I'd like to know if anyone is interested?

Automated Script Dialog

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