ScriptSpot

MCG

MCG Dr. Evil Laser

By vusta · 2016-07-08

Version
1.03
Version requirement
2016
Other software required
2016 + SP3 +EXT1/2, 2017
Date updated
2016-07-10
Votes
4
External download
External download
Downloads

Tags: MCG Dr. Evil Laser

Description

Mwahahha....Laaaaaaaaaaaser ....I want my 1 million dollars NOW !!!

 Important: When adding/removing colliders, DEACTIVATE first, do your business, Reset Sim, then REACTIVATE

(or just use the download link below...)

Alright people, upon reflection, think I need freakin' refraction !!! Mwahahaaaaaa...you can give the man a fish...or you can teach him how to aim his evil laser properly at them little fishies...mwahahaaaaa...

(Note people, this early prototype laser refractor is freakin' dodgy...you might have to 'wiggle' it around quite a bit until you get the proper refraction)

ver 1.02: added 'apparent' dotted line option

ver 1.03: added Villian POV

Videos
Comments (6)

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old man · 2020-04-17

dr: very nice tools thanks it's possible to able to Create point helper to first collision objects?

FMD

FMD · 2020-04-15

What a nice Script.

Any change making it work in the newer 3DSMAX versions 2020 and up?.

When installing an error pops up ""Type resolution error occurred at node0:For Each. the first type array{T}(58:Append) is generic, but the second type isn't and isn't a type variable Vector3(2:Vector).

thanks in advance

Attachments

Yes, same to me..2020

dxforever · 2020-08-06

When installing an error pops up ""Type resolution error occurred at node0:For Each. the first type array{T}(58:Append) is generic, but the second type isn't and isn't a type variable Vector3(2:Vector).

Vusta rules!

sebastian___ · 2016-07-24

Great! I always wanted to play with a plugin like that :)

enjoy...

vusta · 2016-07-24

it shouldn't be all work....sometimes silly fun are good for the evil minds...

mad · 2016-07-09

wow! really nice :)