MCG Dr. Evil Laser
Mwahahha....Laaaaaaaaaaaser ....I want my 1 million dollars NOW !!!
Important: When adding/removing colliders, DEACTIVATE first, do your business, Reset Sim, then REACTIVATE
(or just use the download link below...)
Alright people, upon reflection, think I need freakin' refraction !!! Mwahahaaaaaa...you can give the man a fish...or you can teach him how to aim his evil laser properly at them little fishies...mwahahaaaaa...
(Note people, this early prototype laser refractor is freakin' dodgy...you might have to 'wiggle' it around quite a bit until you get the proper refraction)
ver 1.02: added 'apparent' dotted line option
ver 1.03: added Villian POV
Attachment | Size |
---|---|
vu_laser_1.00.zip | 18.54 KB |
vu_laser_1.01.zip | 22.27 KB |
vu_laser_1.02.zip | 23.7 KB |
vu_laser_1.03.zip | 23.81 KB |
Comments
Yes, same to me..2020
When installing an error pops up ""Type resolution error occurred at node0:For Each. the first type array{T}(58:Append) is generic, but the second type isn't and isn't a type variable Vector3(2:Vector).
Vusta rules!
hello. thank you everyone. i love 3ds max and someday i will make maxscripts by my self. thank you.
more options
dr: very nice tools thanks it's possible to able to Create point helper to first collision objects?
FMD
What a nice Script.
Any change making it work in the newer 3DSMAX versions 2020 and up?.
When installing an error pops up ""Type resolution error occurred at node0:For Each. the first type array{T}(58:Append) is generic, but the second type isn't and isn't a type variable Vector3(2:Vector).
thanks in advance
enjoy...
it shouldn't be all work....sometimes silly fun are good for the evil minds...
Great! I always wanted to
Great! I always wanted to play with a plugin like that :)
wow! really nice :)
wow! really nice :)